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Simulation of Quality Control in Manufacturing Gaming Project in C++

Explanation Function qualityControlCheck(int batchSize, double defectRate): Purpose: Simulates the quality control check for a batch of items. Parameters: batchSize: The number of items in the batch. defectRate: The probability of an item being defective. Implementation: Iterates through each item in the batch. Uses a random number to determine if an item is defective based …

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Simulation of Quantum Computing Gaming Project in C++

Explanation Constants: PI: Mathematical constant π used for generating random angles. Type Alias: Complex: Alias for std::complex<double> to represent complex numbers for quantum amplitudes. Class Qubit: Purpose: Represents a quantum bit (qubit) and provides functionality to initialize, print its state, and measure it. Constructor Qubit(double theta): Initializes the qubit state with a given angle …

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Simulation of Quantum Tunneling Gaming Project in C++

Explanation Constants: PI: Mathematical constant π. HBAR: Reduced Planck’s constant (h/2π), crucial for quantum mechanics calculations. MASS: Mass of an electron (in kilograms), used for wave function calculations. Function waveFunction(double x, double potential, double energy, double width): Purpose: Computes the wave function of a particle given a potential barrier and energy. Parameters: x: Position …

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Simulation of RAID Levels Gaming Project in C++

Explanation Enums: RaidLevel: Enum representing different RAID levels (RAID 0, RAID 1). Class RAID: Purpose: Abstract base class for RAID implementations. Methods: writeData(const std::string& data): Pure virtual method for writing data. readData() const: Pure virtual method for reading data. Destructor: Virtual destructor to ensure proper cleanup of derived classes. Class RAID0: Purpose: Implements RAID …

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Simulation of Random Walks Gaming Project in C++

Explanation Constants: GRID_SIZE: Size of the grid (10×10). NUM_STEPS: Number of steps to simulate in the random walk. Enums and Structs: Direction: Enum representing possible movement directions (right, left, up, down). Position: Struct to represent the agent’s position in the grid. Function getRandomDirection(): Purpose: Returns a random direction for movement. Implementation: Uses std::rand() to …

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Simulation of Recommendation Systems Gaming Project in C++

Explanation Constants: NUM_USERS: Number of users in the system. NUM_ITEMS: Number of items available for rating. Function computeSimilarity(const std::vector<double>& user1, const std::vector<double>& user2): Purpose: Computes the cosine similarity between two users based on their item ratings. Parameters: user1, user2: Vectors of ratings for two different users. Implementation: Computes the dot product and norms of …

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Simulation of Reinforcement Learning Gaming Project in C++

Explanation Constants: GRID_SIZE: Size of the grid (5×5). ALPHA: Learning rate, which controls how much new information overrides old information. GAMMA: Discount factor, which models the importance of future rewards. EPSILON: Exploration rate for the epsilon-greedy policy. NUM_EPISODES: Number of training episodes for the Q-learning algorithm. Class QLearningAgent: Attributes: qTable: A 2D vector representing …

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Simulation of Risk Management Gaming Project in C++

Explanation Function calculateVaR(double meanReturn, double volatility, double confidenceLevel, double investmentAmount): Purpose: Computes the Value at Risk (VaR) for an investment, which estimates the potential loss at a given confidence level. Parameters: meanReturn: Expected mean return of the investment (as a decimal). volatility: Annual volatility (standard deviation) of the investment. confidenceLevel: Confidence level for the …

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Simulation of RLC Circuit Gaming Project in C++

Explanation Constants: PI: Mathematical constant π. Function calculateImpedance(double R, double L, double C, double f): Purpose: Computes the total impedance of the series RLC circuit. Parameters: R: Resistance in ohms. L: Inductance in henries. C: Capacitance in farads. f: Frequency in hertz. Implementation: Angular Frequency: omega = 2 * PI * f. Inductive Reactance: …

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Simulation of Robot Arm Movement Gaming Project in C++

Explanation Constants: PI: Mathematical constant π. DEG_TO_RAD: Conversion factor from degrees to radians. Function calculateEndEffectorPosition(double angle1, double angle2, double length1, double length2, double& x, double& y): Purpose: Calculates the position of the end-effector (tip) of the robot arm based on joint angles and segment lengths. Parameters: angle1, angle2: Angles of the two joints in …

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