Audio Processing Basics Gaming Project in C++

Explanation

  1. Include Libraries:
    • #include <iostream>: For input and output operations.
    • #include <SDL2/SDL.h>: For SDL functions and types.
  2. Audio Callback Function (audioCallback):
    • This function is called by SDL when audio needs to be played.
    • It clears the audio buffer with SDL_memset.
    • Copies audio data from userdata to the stream buffer.
    • Sets userdata to NULL after copying to stop playback.
  3. Main Function (main):
    • Initializes SDL with SDL_Init(SDL_INIT_AUDIO).
    • Loads the WAV file using SDL_LoadWAV.
    • Checks if loading the WAV file was successful.
    • Sets up the audio specifications and callback function.
    • Opens the audio device with SDL_OpenAudio.
    • Starts audio playback with SDL_PauseAudio(0).
    • Waits for a specified duration using SDL_Delay to allow audio to play.
    • Closes the audio device with SDL_CloseAudio.
    • Frees the loaded WAV data and cleans up SDL with SDL_Quit.
  4. Error Handling:
    • The program checks for errors at each step (initialization, loading WAV, opening audio device) and outputs relevant error messages if something goes wrong.

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