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Stack Implementation Gaming Project in C++

Explanation: Stack Class: Attributes: top: Pointer to the top node in the stack. Nested Node Structure: data: Stores the value of the node. next: Pointer to the next node in the stack. Methods: Stack(): Constructor initializes an empty stack. ~Stack(): Destructor deletes all nodes to free memory. push(const T& value): Adds a new element …

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Stopwatch Gaming Project in C++

Explanation: Stopwatch Class: Attributes: startTime: Marks the time when the stopwatch starts. endTime: Marks the time when the stopwatch stops. running: Indicates whether the stopwatch is currently running. elapsedTime: Holds the total elapsed time in seconds. Methods: start(): Starts the stopwatch by recording the current time if it’s not already running. stop(): Stops the …

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Student Database Management System Gaming Project in C++

Explanation: Student Class: Represents a student with name and age. display() const: Displays the student’s details. StudentDatabase Class: Manages student records using an unordered map (std::unordered_map). addStudent(const std::string& id, const std::string& name, int age): Adds a new student if the ID does not already exist. viewStudent(const std::string& id) const: Displays the details of a …

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Sudoku Solver Gaming Project in C++

Explanation: Constants: SIZE: Defines the size of the Sudoku grid (9×9). printGrid Function: Prints the Sudoku grid to the console, showing numbers and spaces. isValid Function: Checks if placing a number in a specific cell is valid: Row Check: Ensures the number is not already in the same row. Column Check: Ensures the number …

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Simulation of Customer Relationship Management Gaming Project in C++

Explanation: Customer Class: Represents a customer with name and email. updateEmail(const std::string& newEmail): Updates the customer’s email address. display() const: Displays the customer’s details. CRMSystem Class: Manages multiple customers using an unordered map (std::unordered_map). addCustomer(const std::string& id, const std::string& name, const std::string& email): Adds a new customer if the ID does not already exist. …

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Simulation of Cryptocurrency Transactions Gaming Project in C++

Explanation: User Class: Represents a user with a name and balance. deposit(double amount): Adds the specified amount to the user’s balance if it is positive. withdraw(double amount): Subtracts the specified amount from the user’s balance if it is positive and less than or equal to the current balance. getBalance(): Returns the current balance of …

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Simulation of CPU Scheduling Algorithms Gaming Project in C++

Explanation: Process Structure: Contains process details: id, arrivalTime, burstTime, waitingTime, and turnaroundTime. calculateFCFS Function: Calculates waiting and turnaround times for the First-Come, First-Served scheduling. The first process has zero waiting time, and each subsequent process waits for the previous one to complete. calculateSJF Function: Calculates waiting and turnaround times for the Shortest Job First …

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Simulation of Conway’s Game of Life Gaming Project in C++

Explanation: Constants: WIDTH and HEIGHT: Dimensions of the grid. printGrid Function: Prints the grid to the console, where * represents an alive cell and . represents a dead cell. countAliveNeighbors Function: Calculates the number of alive neighbors for a cell at position (x, y). It checks all eight possible directions around the cell. updateGrid …

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Simulation of Computer Vision Algorithms Gaming Project in C++

Requirements: Install OpenCV library. For example, on Ubuntu, you can use: sudo apt-get install libopencv-dev. C++ Program (edge_detection.cpp)

Explanation: Include OpenCV Headers: #include <opencv2/opencv.hpp>: Includes the necessary OpenCV headers. Load Image: cv::Mat image = cv::imread(“input.png”, cv::IMREAD_GRAYSCALE);: Loads an image in grayscale mode. Replace “input.png” with the path to your image file. Compute Gradients: cv::Mat …

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Simulation of Computer Networking Protocols Gaming Project in C++

Server Program (server.cpp)

Client Program (client.cpp)

Explanation: Server Program (server.cpp): Socket Creation: Creates a socket using socket(). Binding: Binds the socket to an IP address and port using bind(). Listening: Sets the socket to listen for incoming connections using listen(). Accepting Connections: Accepts a connection from a client using accept(). Reading/Writing: Reads data …

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