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Simulation of Computer Graphics Techniques Gaming Project in C++

Explanation: Initialization: initWindow(SDL_Renderer** renderer): Initializes SDL, creates a window, and sets up a renderer. Handles errors and prints messages if initialization fails. Main Function: Creates a window and renderer using initWindow(). Enters the main loop where it handles events (e.g., window close) and updates the graphics. Clears the screen with a white color. Draws …

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Simulation of Compiler Design Gaming Project in C++

Explanation: TokenType Enum: Defines various token types like Number, Plus, Minus, etc. Token Class: Represents a token with a type and value. Token(TokenType type, std::string value): Constructor to initialize the token. getType() const: Returns the type of the token. getValue() const: Returns the value of the token. Lexer Class: Lexer(const std::string& input): Constructor to …

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Simulation of CNC Machine Operation Gaming Project in C++

Explanation: Command Class: type: Represents the type of operation (e.g., “Cut”, “Drill”). parameter: Represents the parameter for the operation (e.g., depth for cutting, diameter for drilling). Command(const std::string& type, double parameter): Constructor to initialize the command. getType() const: Returns the type of the command. getParameter() const: Returns the parameter of the command. CNCMachine Class: …

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Simulation of Cloud Computing Gaming Project in C++

Explanation: Task Class: Represents a task with an id. Task(int id): Constructor to initialize the task with an ID. getId() const: Returns the ID of the task. CloudServer Class: capacity: Maximum number of tasks the server can handle simultaneously. tasksProcessed: Total number of tasks processed by the server. currentTasks: A queue of tasks currently …

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Simulation of Chemical Reactions Gaming Project in C++

Explanation: ChemicalReaction Class: concentrationA: The current concentration of chemical A. concentrationB: The current concentration of chemical B. concentrationC: The current concentration of the product C. rate: The reaction rate constant. ChemicalReaction(double a, double b, double rate): Constructor to initialize the concentrations and rate. simulateStep(): Updates the concentrations based on the reaction rate and time …

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Simulation of Chaotic Systems Gaming Project in C++

Explanation: LogisticMap Class: r: The control parameter for the logistic map, which influences the chaotic behavior. x: The current value of the system, initialized with the initialValue. LogisticMap(double r, double initialValue): Constructor that sets the value of r and initializes x. iterate(): Updates the value of x using the logistic map formula xn+1=râ‹…xnâ‹…(1−xn)x_{n+1} = …

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Simulation of Cellular Automata Gaming Project in C++

Explanation: CellularAutomaton Class: grid: The current state of the grid, where each cell can be either true (alive) or false (dead). nextGrid: The grid that will hold the state of the cells after the update. setCell(int x, int y, bool alive): Sets the state of a specific cell. printGrid() const: Prints the current state …

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Simulation of Cache Memory Gaming Project in C++

Explanation: CacheLine Class: tag: Stores the tag part of the address. valid: Indicates if the cache line contains valid data. data: Stores the data. Cache Class: lines: A vector of CacheLine objects representing the cache lines. read(int address): Reads data from the cache. Checks if the data is valid and if the tag matches. …

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Simulation of Business Analytics Gaming Project in C++

Explanation: SalesData Class: monthlySales: A vector to store sales data for each month. recordSale(int month, double amount): Records a sale for a given month. totalSales() const: Calculates the total sales for the year. averageSales() const: Calculates the average sales per month. printSales() const: Prints the sales data and statistics. Main Function: Creates a SalesData …

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Simulation of Brownian Motion Gaming Project in C++

Explanation: Vector2 Class: Represents a 2D vector with basic operations and a wrapAround() method to handle boundary conditions. Particle Class: Represents a particle with a position. The move() method randomly changes the particle’s position in one of four directions (up, down, left, right) and wraps around the screen edges if needed. simulate Function: Updates …

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