C++ Projects

C++ Projects Inventory

Tower of Hanoi Gaming Project in C++

Explanation Tower of Hanoi Function: towerOfHanoi(int n, char fromRod, char toRod, char auxRod): This recursive function solves the Tower of Hanoi puzzle. Parameters: n: The number of disks to move. fromRod: The rod from which the disks are moved. toRod: The rod to which the disks are moved. auxRod: The auxiliary rod used in …

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To-Do List Application Gaming Project in C++

Explanation Menu Display: displayMenu(): This function displays the main menu options: adding a task, removing a task, listing all tasks, and exiting the application. Adding a Task: addTask(): This function prompts the user to enter a task description and adds it to the tasks vector. The cin.ignore() is used to clear the newline character …

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Tic-Tac-Toe Game Gaming Project in C++

Explanation Board Initialization: initializeBoard(): This function sets up the Tic-Tac-Toe board by filling it with empty spaces (‘ ‘). Displaying the Board: displayBoard(): This function displays the current state of the board in a 3×3 grid format. It adds separators to visualize the rows and columns. Checking for a Win: checkWin(): This function checks …

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Text-based Browser (like Lynx) Gaming Project in C++

Explanation libcurl: The program uses the libcurl library to handle HTTP requests. libcurl is a widely used library for transferring data with URLs and supports various protocols, including HTTP and HTTPS. writeCallback Function: This is a callback function that libcurl uses to store the data it receives. It appends the received data to a …

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Text-Based RPG Game Gaming Project in C++

Explanation Character Structure: The Character structure defines a basic RPG character with attributes: name, health, attack, and defense. It includes methods for attacking an enemy (attackEnemy()) and checking if the character is still alive (isAlive()). Attack Logic: attackEnemy(): This function calculates the damage inflicted by subtracting the enemy’s defense from the character’s attack value. …

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Text Editor Gaming Project in C++

Explanation Menu Display: displayMenu(): This function shows the available options: creating a new file, opening an existing file, saving the current file, editing text, and exiting the program. File Operations: Create a New File: createNewFile(): This function prompts the user for a new file name and clears any existing content, preparing the editor for …

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Rock, Paper, Scissors Game Gaming Project in C++

Explanation Random Number Generation: srand(static_cast<unsigned int>(time(0))); seeds the random number generator to ensure the computer’s choice is different each time the game is played. getComputerChoice Function: This function generates a random number between 0 and 2, mapping each number to one of the choices: “Rock”, “Paper”, or “Scissors”. This simulates the computer’s move in …

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Remote Desktop Application Gaming Project in C++

Explanation SFML Library: The program uses the SFML (Simple and Fast Multimedia Library) for window creation, image capturing, and network communication. SFML provides easy-to-use APIs for 2D graphics, input handling, and networking. Screen Size: The program starts by getting the screen dimensions using sf::VideoMode::getDesktopMode(). RenderWindow: A sf::RenderWindow object is created to represent the window …

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Ray Tracing Gaming Project in C++

Explanation Vec3 Structure: Vec3 is a structure representing a 3D vector with x, y, and z components. It includes various vector operations such as addition, subtraction, scalar multiplication, dot product, length, and normalization. Ray Structure: The Ray structure represents a ray with an origin and a direction. The direction is normalized to ensure it’s …

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Random Number Generator Gaming Project in C++

Explanation Include Necessary Headers: #include <cstdlib>: This header provides functions like srand() for seeding the random number generator and rand() for generating random numbers. #include <ctime>: This header is used to get the current time, which is used as a seed to ensure the random numbers are different each time the program runs. Seeding …

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