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Network Chat Application Gaming Project in C++

Server Code:

Client Code:

Explanation: Server Code: Setup: Creates a socket using socket(). Configures server address serverAddr with AF_INET (IPv4), INADDR_ANY (binds to all available interfaces), and PORT. Binds the socket to the address using bind(). Listens for incoming connections with listen(). Handling Clients: Uses accept() to accept incoming client connections. Spawns a …

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Music Player Gaming Project in C++

Explanation: Classes: MusicTrack: Represents a music track with a title. It has a constructor to set the title and a method to retrieve the title. MusicPlayer: Manages a playlist of MusicTrack objects. It can add tracks, play a specific track, and list all tracks in the playlist. Methods: addTrack: Adds a MusicTrack to the …

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Memory Game Gaming Project in C++

 

Explanation: Initialization: initializeBoard: Sets up the game board with pairs of matching cards. Cards are shuffled and placed randomly in the grid. displayBoard: Prints the current state of the board with hidden cards represented by ‘*’ and revealed cards showing their actual values. Game Loop: The main loop runs until all cards are …

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UDP/TCP Socket Programming Gaming Project in C++

UDP Socket Programming UDP Server  

UDP Client

TCP Socket Programming TCP Server  

TCP Client

Explanation UDP Programming: UDP Server: Creates a UDP socket, binds it to port 8080, and listens for incoming messages. Receives messages from clients and sends a response. UDP Client: Creates a UDP socket, sends a …

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Video Compression Gaming Project in C++

Explanation Include Libraries: #include <opencv2/opencv.hpp>: Includes OpenCV for video processing. #include <iostream>: Used for input and output operations. Open Video File: VideoCapture cap(“path/to/your/video.mp4”);: Opens the video file for reading. Checks if the file was opened successfully. If not, prints an error message and exits. Get Original Video Properties: Retrieves the original width, height, and …

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Video Encryption/Decryption Gaming Project in C++

Explanation Include Libraries: #include <opencv2/opencv.hpp>: Includes OpenCV for video processing. #include <iostream>: Used for input and output operations. XOR Cipher Function (xorCipher): void xorCipher(Mat& frame, char key): Function that applies XOR encryption/decryption to the video frame. frame.forEach<uchar>([&key](uchar& pixel, const int* position): Iterates through each pixel in the frame and XORs it with the given …

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Video Player Gaming Project in C++

Explanation Include Libraries: #include <opencv2/opencv.hpp>: Includes OpenCV for video processing. #include <iostream>: Used for input and output operations. Open Video File: VideoCapture cap(“path/to/your/video.mp4”);: Opens the video file for reading. Checks if the file was opened successfully. If not, prints an error message and exits. Create Window: namedWindow(“Video Player”, WINDOW_AUTOSIZE);: Creates a window to display …

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Video Streaming Application Gaming Project in C++

Explanation Include Libraries: #include <opencv2/opencv.hpp> includes the OpenCV library for video processing. #include <iostream> is used for input and output operations. Open Video File: VideoCapture cap(“path/to/your/video.mp4”); opens the video file for reading. Checks if the file was opened successfully. If not, prints an error message and exits. Create Window: namedWindow(“Video Stream”, WINDOW_AUTOSIZE); creates a …

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Gaming Project in C++

Explanation Initialize Random Seed: srand(static_cast<unsigned>(time(0))); initializes the random number generator with the current time to ensure different sequences of random numbers each time the program runs. Generate Random Number: int numberToGuess = rand() % 100 + 1; generates a random number between 1 and 100 for the player to guess. Game Loop: The loop …

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Maze Solver Gaming Project in C++

Explanation Maze Representation: 0 represents a free cell. 1 represents a blocked cell. isValid Function: Checks if a cell is within maze bounds, not blocked, and not yet visited. printPath Function: Prints the solution path where 1 represents the path and 0 represents non-path cells. solveMaze Function: Uses Breadth-First Search (BFS) to find the …

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