C++ Projects

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Matrix Operations (Addition, Multiplication) Gaming Project in C++

Explanation Matrix Addition (addMatrices): Takes two matrices mat1 and mat2 as input. Assumes that both matrices have the same dimensions. Creates a result matrix with the same dimensions. Adds corresponding elements from both matrices to fill the result matrix. Matrix Multiplication (multiplyMatrices): Takes two matrices mat1 and mat2 as input. Checks if the number …

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Linked List Implementation Gaming Project in C++

Explanation Node Structure: Defines the building block of the linked list. data: Holds the value of the node. next: Points to the next node in the list. LinkedList Class: Manages the linked list operations. Constructor: Initializes head to nullptr, indicating an empty list. Destructor: Deletes all nodes to free up memory when the list …

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Library Management System Gaming Project in C++

Explanation Book Class: Represents a book with attributes for the title, author, and availability status. title: The title of the book. author: The author of the book. isAvailable: A boolean indicating if the book is available for borrowing. Library Class: Manages a collection of books and provides functionality for adding, borrowing, returning, and listing …

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Image Steganography Gaming Project in C++

Explanation Include Libraries: The program includes the OpenCV library for image processing and standard I/O libraries for handling input and output. Encode Message: Message Length Check: Verifies that the message can fit within the image. Convert Message to Binary: Converts each character of the message to an 8-bit binary representation and concatenates them. Add …

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Image Processing Basics Gaming Project in C++

Explanation Include Libraries: The program includes the OpenCV library for image processing. OpenCV is a popular computer vision library that provides various functions for image manipulation. Load Image: The imread function loads an image from a specified file path into a Mat object. If the image cannot be loaded, an error message is displayed. …

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Hash Table Implementation Gaming Project in C++

Explanation: Hash Table Structure: vector<list<int>> table;: The hash table is implemented as a vector of lists. Each list represents a bucket where keys with the same hash index are stored. int size;: The number of buckets in the hash table. Hash Function (hashFunction): int hashFunction(int key) const: Computes the index for a given key …

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Hangman Game Gaming Project in C++

Explanation: Display Word (displayWord): Shows the current state of the word with correctly guessed letters and underscores for unguessed letters. Play Hangman (playHangman): Initializes the guessed vector to track guessed letters and attempts to the maximum number of wrong guesses allowed. Loops until the player either guesses the word or runs out of attempts. …

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Handwriting Recognition Gaming Project in C++

Explanation: Dependencies: OpenCV is used for image processing and machine learning functions. You need to have OpenCV installed and properly linked with your project. Load Pre-trained Model: Ptr<KNearest> knn = KNearest::create(); creates a KNN object. knn->read(“knn_model.xml”); loads a pre-trained KNN model from an XML file. You need to have this model pre-trained and saved. …

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Guess the Number Game Gaming Project in C++

Explanation: Random Number Generation: srand(static_cast<unsigned int>(time(0))) seeds the random number generator with the current time to ensure different results on each run. rand() % (MAX – MIN + 1) + MIN generates a random number between MIN and MAX. Game Loop: The do-while loop continues until the player guesses the correct number. cin >> …

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Genetic Algorithm Simulation Gaming Project in C++

Explanation: Constants: TARGET: The target string to be matched by the genetic algorithm. POPULATION_SIZE: Number of candidate strings in each generation. STRING_LENGTH: Length of the target string. MUTATION_RATE: Probability of mutation in each gene (character). MAX_GENERATIONS: Maximum number of generations to run the algorithm. Generating Random Strings (generateRandomString): Creates a random string of uppercase …

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