C++ Projects

C++ Projects Inventory

Digital Signal Processing (DSP) Basics Gaming Project in C++

Explanation: Sine Wave Generation (generateSineWave): The generateSineWave function generates a sine wave signal based on a specified frequency, sample rate, and number of samples. It calculates each sample using the sine function, sin(2 * pi * frequency * i / sampleRate), where i is the sample index. The function returns a vector containing the …

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Digital Clock Gaming Project in C++

Explanation: Getting the Current Time: The program uses the C++ standard library to get the current time from the system. The time(0) function returns the current time in seconds since the Epoch (January 1, 1970). The localtime() function converts this time into a tm structure, which contains the current time broken down into components …

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Database Connectivity (SQLite) Gaming Project in C++

Explanation: SQLite3 Integration: The program uses the SQLite3 library to handle database operations. Make sure to link the SQLite library during compilation (e.g., -lsqlite3). Database Class: The Database class encapsulates all the SQLite-related functionality, including connecting to the database, creating tables, inserting data, and retrieving data. Constructor & Destructor: The constructor opens the SQLite …

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Currency Converter Gaming Project in C++

Explanation: Class Definition (CurrencyConverter): The CurrencyConverter class manages the exchange rates and handles the conversion process. Exchange Rates Initialization: The constructor initializes a map of exchange rates, where each currency code (e.g., “USD”, “EUR”) maps to its exchange rate relative to a base currency (USD in this case). Currency Display (displayCurrencies): The displayCurrencies method …

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Connect Four Game Gaming Project in C++

Explanation: Class Definition (ConnectFour): The ConnectFour class manages the game, including the game board, player moves, and win condition checks. Board Initialization: The board is initialized as a 6×7 grid filled with dots (‘.’), representing empty slots. The currentPlayer is set to ‘X’, meaning player X starts the game. Board Printing (printBoard): The printBoard …

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Color Detection Gaming Project in C++

Explanation: Color Representation: The Color struct represents a color with a name (e.g., “Red”) and an id (a unique integer corresponding to that color). Random Color Generation: The generateRandomColor function selects a random color from a predefined list of colors. This color is the one that the player needs to guess. Player Guess: The …

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Code Breaker Game Gaming Project in C++

Explanation: Code Generation: The function generateCode creates a random sequence of digits of a specified length. Each digit ranges between 1 and maxDigit. This sequence represents the secret code that the player must guess. Player Guess: The function getPlayerGuess prompts the player to input a guess. The guess is a sequence of digits of …

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Chess Game Gaming Project in C++

Explanation: Piece Structure: The Piece struct represents a chess piece with a type (e.g., pawn, rook, etc.) and a color (white or black). ChessBoard Class: The ChessBoard class manages the game board, checks move validity, and provides functions for printing the board and making moves. Board Initialization: The constructor initializes the board with the …

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Calendar Application Gaming Project in C++

Explanation: Leap Year Calculation: The function isLeapYear checks whether a given year is a leap year. A leap year occurs every 4 years, but years divisible by 100 are not leap years unless they are also divisible by 400. Days in a Month: The function getDaysInMonth returns the number of days in a particular …

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Caesar Cipher Gaming Project in C++

Explanation Include Libraries: #include <iostream>: For input and output operations. #include <string>: For using std::string. Encrypt Function: string encrypt(string plaintext, int shift): Encrypts the plaintext using the Caesar cipher. plaintext: The input string to be encrypted. shift: The number of positions each letter in the plaintext is shifted. Iterates over each character in plaintext: …

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