Digital Signal Processing (DSP) Basics Gaming Project in C++
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#include <iostream> #include <vector> #include <cmath> using namespace std; // Function to generate a sine wave signal vector<double> generateSineWave(double frequency, double sampleRate, int numSamples) { vector<double> signal(numSamples); double angularFrequency = 2.0 * M_PI * frequency; for (int i = 0; i < numSamples; ++i) { signal[i] = sin(angularFrequency * i / sampleRate); } return signal; } // Function to apply a simple low-pass filter vector<double> lowPassFilter(const vector<double>& signal, double alpha) { vector<double> filteredSignal(signal.size()); filteredSignal[0] = signal[0]; for (size_t i = 1; i < signal.size(); ++i) { filteredSignal[i] = alpha * signal[i] + (1 - alpha) * filteredSignal[i - 1]; } return filteredSignal; } // Function to print the signal void printSignal(const vector<double>& signal) { for (double sample : signal) { cout << sample << endl; } } int main() { double frequency = 5.0; // Frequency of the sine wave (Hz) double sampleRate = 100.0; // Sample rate (samples per second) int numSamples = 100; // Number of samples // Generate a sine wave vector<double> sineWave = generateSineWave(frequency, sampleRate, numSamples); // Apply a low-pass filter double alpha = 0.1; // Smoothing factor for the low-pass filter vector<double> filteredSignal = lowPassFilter(sineWave, alpha); // Print the original and filtered signals cout << "Original Sine Wave:" << endl; printSignal(sineWave); cout << "\nFiltered Signal:" << endl; printSignal(filteredSignal); return 0; } |
Explanation: Sine Wave Generation (generateSineWave): The generateSineWave function generates a sine wave signal based on a specified frequency, sample rate, and number of samples. It calculates each sample using the sine function, sin(2 * pi * frequency * i / sampleRate), where i is the sample index. The function returns a vector containing the …
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