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BMI Calculator Gaming Project in C++

 

Binary Search Tree (BST) Implementation Gaming Project in C++

Explanation Node Structure: struct Node defines the structure of a node in the BST. int data: Stores the value of the node. Node* left: Pointer to the left child. Node* right: Pointer to the right child. Node(int value): Constructor to initialize a node with a given value and set child pointers to nullptr. BST …

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Basic Web Browser Gaming Project in C++

Explanation Include Qt Headers: #include <QApplication>: Manages application-wide resources and settings. #include <QMainWindow>: Provides a main application window. #include <QWebEngineView>: Displays web content. (Requires Qt WebEngine module) #include <QLineEdit>: Provides a text input field. #include <QVBoxLayout>: Layout manager for arranging widgets vertically. #include <QPushButton>: Provides a clickable button. Browser Class: Inherits from QMainWindow: Allows …

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Basic GUI Library Gaming Project in C++

Explanation Include SFML Library: #include <SFML/Graphics.hpp>: Includes SFML’s graphics module, which provides functionality for creating and manipulating graphics. Create a Window: sf::RenderWindow window(sf::VideoMode(800, 600), “Basic GUI with SFML”); Initializes a window with a resolution of 800×600 pixels and a title “Basic GUI with SFML”. Create and Configure Shapes: Circle: sf::CircleShape circle(50);: Creates a circle …

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Basic Graph Algorithms (DFS, BFS) Gaming Project in C++

Explanation Include Libraries: #include <iostream>: For input and output operations. #include <vector>: For using dynamic arrays (vectors). #include <queue>: For the BFS implementation. #include <stack>: For the DFS implementation. Graph Class: Private Data Members: V: Number of vertices. adj: Adjacency list representation of the graph, where each vertex has a list of its neighbors. …

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Basic Compiler Design Gaming Project in C++

Explanation Token Types: TokenType is an enum class that defines different types of tokens: NUMBER, PLUS, MINUS, MULTIPLY, DIVIDE, END, and INVALID. Token Structure: Token holds the type of token and its value (if it’s a number). Lexer Class: Purpose: Breaks the input text into tokens. Methods: getNextToken(): Reads characters from the input and …

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Barcode Reader Gaming Project in C++

Explanation Include Libraries: #include <iostream>: For input and output operations. #include <opencv2/opencv.hpp>: For image processing using OpenCV. ZXing headers for barcode processing. Load the Image: Mat image = imread(imagePath, IMREAD_GRAYSCALE);: Load the image in grayscale mode using OpenCV. Convert OpenCV Image to ZXing BitMatrix: Extract pixel data from the cv::Mat object and convert it …

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Bank Management System Gaming Project in C++

Explanation Include Libraries: #include <iostream>: For input and output operations. #include <vector>: For using vectors to manage multiple accounts and transactions. #include <string>: For string operations. #include <iomanip>: For formatting output (e.g., setting decimal precision). Account Class: Private Data Members: accountNumber: Unique identifier for the account. accountHolder: Name of the account holder. balance: Current …

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Audio Steganography Gaming Project in C++

Explanation Include Libraries: #include <iostream>: For input and output operations. #include <fstream>: For file handling. #include <vector>: For using vectors to manage data. #include <cstring>: For C-string manipulation functions (though not used in this example). Embed Message Function (embedMessage): Opens the input WAV file for reading and the output WAV file for writing. Reads …

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Audio Processing Basics Gaming Project in C++

Explanation Include Libraries: #include <iostream>: For input and output operations. #include <SDL2/SDL.h>: For SDL functions and types. Audio Callback Function (audioCallback): This function is called by SDL when audio needs to be played. It clears the audio buffer with SDL_memset. Copies audio data from userdata to the stream buffer. Sets userdata to NULL after …

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