C++ Projects

C++ Projects Inventory

Simulation of Doppler Effect Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <cmath>: Included for completeness, though not used in this specific example. DopplerEffect Class: Constructor: Initializes the sourceFrequency and speedOfSound. The source frequency is the frequency of the wave emitted by the source, and the speed of sound is the propagation speed of the wave through …

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Simulation of Data Warehousing Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <vector>: Although not used in this example, it’s included for potential extensions. <unordered_map>: To store key-value pairs efficiently. <string>: For handling string operations. DataWarehouse Class: addData(): Adds a key-value pair to the data warehouse. The key is a unique identifier, and the value is the …

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Simulation of Data Mining Techniques Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <vector>: For storing and manipulating collections of Point objects. <cmath>: For mathematical functions like std::sqrt(). <limits>: To use std::numeric_limits for initializing the minimum distance. <cstdlib>: For random number generation. <ctime>: For seeding the random number generator. Point Struct: Represents a data point with x and …

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Simulation of Data Link Layer Protocols Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <vector>: Used here just for completeness in case of extension. <string>: To handle string operations. <cstdlib>: For functions like std::rand(). <ctime>: For seeding the random number generator. Frame Class: Constructor: Initializes a frame with data and calculates its checksum. getData(): Returns the data of the …

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Simulation of Data Analytics Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <vector>: To use the std::vector container for storing data. <cstdlib>: For functions like std::rand() and std::srand(). <ctime>: For the std::time() function to seed the random number generator. <numeric>: For std::accumulate() used in calculating the mean. <algorithm>: For std::sort() used in sorting the data. DataAnalytics Class: …

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Snake Game Gaming Project in C++

Explanation Class Definition: SnakeGame manages the game state and logic. Private members include game status (gameOver), direction of movement (dir), score (score), food location (food), and the snake (snake). Initialization (setup()): Initializes the game state, sets the snake’s initial position, and generates the first piece of food. Drawing (draw()): Clears the console and prints …

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Sorting Algorithms (Bubble, Selection, Insertion, Merge, Quick) Gaming Project in C++

Explanation Bubble Sort: Repeatedly compares adjacent elements and swaps them if they are in the wrong order. Continues until no more swaps are needed. Selection Sort: Finds the minimum element from the unsorted portion and swaps it with the first unsorted element. Repeats this process for all elements. Insertion Sort: Builds the final sorted …

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Space Invaders Game Gaming Project in C++

Explanation Class Definition: Game class manages the game state. screen is a 2D vector representing the game screen. playerX and playerY store the player’s position. gameOver is a flag to indicate if the game should end. Constructor: Initializes the screen with spaces and places the player at the bottom center of the screen. Member …

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Speech Recognition Gaming Project in C++

Explanation Class Definition: SpeechRecognition class simulates the functionality of speech recognition. It contains a private member commands, which is an unordered_map that maps recognized commands (strings) to their responses (also strings). Constructor: Initializes the commands map with a few predefined commands and their corresponding actions. Member Function: recognizeSpeech(const std::string& input) const: Converts the input …

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Spreadsheet Application Gaming Project in C++

Explanation Class Definition: Spreadsheet class is used to manage a 2D grid of cells. It has private members data (a 2D vector of strings) to store cell values, and rows, cols to store the dimensions of the spreadsheet. Constructor: Initializes the data vector with empty strings and sets the dimensions. Member Functions: setValue(size_t row, …

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