Connect Four Game Gaming Project in C++

Explanation:

  1. Class Definition (ConnectFour):
    • The ConnectFour class manages the game, including the game board, player moves, and win condition checks.
  2. Board Initialization:
    • The board is initialized as a 6×7 grid filled with dots (‘.’), representing empty slots.
    • The currentPlayer is set to ‘X’, meaning player X starts the game.
  3. Board Printing (printBoard):
    • The printBoard method displays the current state of the board, showing which slots are filled by player X and player O.
  4. Making Moves (makeMove):
    • The makeMove method handles a player’s move by dropping their piece into the chosen column.
    • It checks if the move is valid and updates the board.
    • After placing the piece, it checks if this move results in a win using the checkWin method.
  5. Win Checking (checkWin):
    • The checkWin method checks if the current move resulted in four consecutive pieces horizontally, vertically, or diagonally.
    • It calls checkDirection to check for four consecutive pieces in the specified direction (horizontal, vertical, or diagonal).
  6. Direction Checking (checkDirection):
    • The checkDirection method iterates through potential sequences of four pieces in a given direction to determine if a win condition is met.
  7. Game Full Check (isFull):
    • The isFull method checks if the board is completely filled, which would result in a draw if no player has won.
  8. Main Game Loop (playGame):
    • The playGame method runs the game loop where players take turns making moves until someone wins or the board is full.
    • It switches players after each valid move and announces the winner or a draw at the end.

Possible Enhancements:

  • AI Player: Implement an AI opponent that can play against a human player.
  • Graphical Interface: Create a graphical interface for better visualization and user interaction.
  • Scoring System: Implement a scoring system to track wins across multiple rounds.
  • Customizable Board: Allow players to customize the board size or win condition (e.g., connect 5).

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