Simulation of Doppler Effect Gaming Project in C++

Explanation Constants: SPEED_OF_SOUND: The speed of sound in air at 20°C, set to 343 m/s. This is the reference speed used in the Doppler effect calculations. calculateDopplerEffect Function: This function calculates the observed frequency based on whether the source and observer are moving towards or away from each other. Main Function: The program prompts …

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Simulation of Disk Scheduling Algorithms Gaming Project in C++

Explanation DiskScheduler Class: This class contains implementations for the FCFS, SSTF, and SCAN (Elevator) disk scheduling algorithms. Each algorithm is implemented as a member function returning the total number of seek operations required. FCFS Algorithm: The FCFS function implements the First-Come, First-Served algorithm. It processes each request in the order received and calculates the …

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Simulation of Diffraction Patterns Gaming Project in C++

Explanation Constants: The program defines constants like the wavelength of light (WAVELENGTH), slit width (SLIT_WIDTH), and the distance from the slit to the screen (SCREEN_DISTANCE). These values are set in meters, representing typical values for visible light and slit experiments. calculateIntensity Function: This function returns the relative intensity, which is normalized by the maximum …

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Simulation of Deep Learning Models Gaming Project in C++

Explanation NeuralNetwork Class: The NeuralNetwork class implements a simple feedforward neural network with one hidden layer. The class contains the following data members: weights1: Weights connecting the input layer to the hidden layer. weights2: Weights connecting the hidden layer to the output layer. hiddenLayer: The neurons in the hidden layer. outputLayer: The neurons in …

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Simulation of Database Management System Gaming Project in C++

Explanation Record Class: The Record class represents a single record in the database. It contains three data members: id, name, and age. Database Class: The Database class contains a std::vector of Record objects, representing the collection of records in the database. The class has the following member functions: addRecord(int id, const std::string &name, int …

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Simulation of Doppler Effect Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <cmath>: Included for completeness, though not used in this specific example. DopplerEffect Class: Constructor: Initializes the sourceFrequency and speedOfSound. The source frequency is the frequency of the wave emitted by the source, and the speed of sound is the propagation speed of the wave through …

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Simulation of Data Warehousing Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <vector>: Although not used in this example, it’s included for potential extensions. <unordered_map>: To store key-value pairs efficiently. <string>: For handling string operations. DataWarehouse Class: addData(): Adds a key-value pair to the data warehouse. The key is a unique identifier, and the value is the …

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Simulation of Data Mining Techniques Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <vector>: For storing and manipulating collections of Point objects. <cmath>: For mathematical functions like std::sqrt(). <limits>: To use std::numeric_limits for initializing the minimum distance. <cstdlib>: For random number generation. <ctime>: For seeding the random number generator. Point Struct: Represents a data point with x and …

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Simulation of Data Link Layer Protocols Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <vector>: Used here just for completeness in case of extension. <string>: To handle string operations. <cstdlib>: For functions like std::rand(). <ctime>: For seeding the random number generator. Frame Class: Constructor: Initializes a frame with data and calculates its checksum. getData(): Returns the data of the …

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Simulation of Data Analytics Gaming Project in C++

Explanation Header Files: <iostream>: For input and output operations. <vector>: To use the std::vector container for storing data. <cstdlib>: For functions like std::rand() and std::srand(). <ctime>: For the std::time() function to seed the random number generator. <numeric>: For std::accumulate() used in calculating the mean. <algorithm>: For std::sort() used in sorting the data. DataAnalytics Class: …

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