Random Number Generator Gaming Project in C++

Explanation

  1. Include Necessary Headers:
    • #include <cstdlib>: This header provides functions like srand() for seeding the random number generator and rand() for generating random numbers.
    • #include <ctime>: This header is used to get the current time, which is used as a seed to ensure the random numbers are different each time the program runs.
  2. Seeding the Random Number Generator:
    • srand(static_cast<unsigned int>(time(0)));: This line seeds the random number generator with the current time. The time(0) function returns the current time as the number of seconds since January 1, 1970, which ensures that the seed is different every time the program is run. The static_cast<unsigned int> ensures the correct type for the srand() function.
  3. Generating a Random Number:
    • int randomNumber = rand() % 100 + 1;: This line generates a random number between 1 and 100. The rand() function returns a random integer, and the % 100 operation limits the range to 0-99. Adding 1 shifts this range to 1-100.
  4. Outputting the Random Number:
    • cout << "Random Number Generated: " << randomNumber << endl;: This line simply outputs the generated random number to the console.

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