Simulation of Data Mining Techniques Gaming Project in C++

Explanation

  1. Header Files:
    • <iostream>: For input and output operations.
    • <vector>: For storing and manipulating collections of Point objects.
    • <cmath>: For mathematical functions like std::sqrt().
    • <limits>: To use std::numeric_limits for initializing the minimum distance.
    • <cstdlib>: For random number generation.
    • <ctime>: For seeding the random number generator.
  2. Point Struct:
    • Represents a data point with x and y coordinates and an assigned clusterId.
  3. KMeans Class:
    • Constructor: Initializes the number of clusters k and the maximum number of iterations. Seeds the random number generator.
    • fit(): Main method to perform clustering. Initializes centroids, assigns points to the nearest centroid, and recalculates centroids until convergence or max iterations.
    • printResults(): Outputs the clustered points along with their centroids.
    • initializeCentroids(): Randomly selects initial centroids from the data points.
    • findClosestCentroid(): Finds the index of the closest centroid to a given point using Euclidean distance.
    • recalculateCentroids(): Computes new centroids based on the mean of points assigned to each cluster.
    • euclideanDistance(): Calculates the Euclidean distance between two points.
  4. main() Function:
    • Initializes a vector of Point objects with sample data.
    • Creates a KMeans object with 3 clusters and 100 iterations.
    • Fits the K-Means algorithm to the data and prints the results.

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