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Simulation of RAID Levels Gaming Project in C++

Explanation

  1. Enums:
    • RaidLevel: Enum representing different RAID levels (RAID 0, RAID 1).
  2. Class RAID:
    • Purpose: Abstract base class for RAID implementations.
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    • Methods:
      • writeData(const std::string& data): Pure virtual method for writing data.
      • readData() const: Pure virtual method for reading data.
    • Destructor: Virtual destructor to ensure proper cleanup of derived classes.
  3. Class RAID0:
    • Purpose: Implements RAID 0 (striping) which splits data across multiple disks.
    • Methods:
      • writeData(const std::string& data)
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        : Splits the data evenly across the disks.
      • readData() const: Concatenates the data from all disks.
    • Attributes:
      • numDisks: Number of disks in the RAID array.
      • disks: Vector to store the data for each disk.
  4. Class RAID1:
    • Purpose: Implements RAID 1 (mirroring) which duplicates data across all disks.
    • Methods:
      • writeData(const std::string& data): Writes data to the first disk and mirrors it to others.
      • readData() const: Reads data from the first disk.
    • Attributes:
      • numDisks: Number of disks in the RAID array.
      • disks: Vector to store the data for each disk.
  5. Function simulateRaid(RaidLevel level, const std::string& data):
    • Purpose: Simulates RAID level operations.
    • Parameters:
      • level: RAID level to simulate (RAID 0 or RAID 1).
      • data: Data to write and read from the RAID array.
    • Implementation:
      • Creates an instance of the appropriate RAID class.
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      • Writes and reads data using the RAID instance.
      • Outputs the result.
  6. Main Function:
    • Setup: Defines sample data to use in the simulation.
    • Simulation:
      • Simulates RAID 0 and RAID 1 by calling simulateRaid with the data.

Usage

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