Simulation of Traffic Flow Gaming Project in C++

Explanation

  1. Constants:
    • ROAD_LENGTH: The length of the road segment.
    • INITIAL_CARS: The number of cars placed on the road initially.
    • CAR_SPEED: The speed at which cars move (in units per time step).
    • SIMULATION_STEPS: Number of steps to simulate.
  2. initializeRoad Function:
    • Initializes the road with cars. Places cars at the beginning of the road.
  3. printRoad Function:
    • Prints the current state of the road. Cars are represented by ‘C’, and empty spaces by ‘.’.
  4. simulateTrafficFlow Function:
    • Simulates the movement of cars over a number of steps.
    • Movement: For each car, calculates its new position based on CAR_SPEED. Moves the car to its new position if it’s within the road length.
    • Updates the road state and prints it.
    • Includes a delay to simulate real-time progression (std::this_thread::sleep_for).
  5. Main Function:
    • Initializes the road and places the initial cars.
    • Starts the traffic flow simulation and prints the results.

Usage

  • Road Segment: The road is represented as a linear array where cars move from left to right.
  • Car Movement: Cars move forward by CAR_SPEED units each step.
  • Simulation: Adjust the constants to modify the road length, number of cars, speed, and simulation duration.

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