Simulation of Virtual Reality (VR) Gaming Project in C++

Explanation

  1. Constants:
    • MOVE_SPEED: Defines how much the object moves per key press.
  2. printPosition Function:
    • Outputs the current position of the virtual object in 3D space.
  3. handleInput Function:
    • Handles user input to move the object.
    • Uses _kbhit() and _getch() from <conio.h> to check for and get keyboard input.
    • Moves the object based on the pressed key:
      • W moves the object forward (decreases z coordinate).
      • S moves the object backward (increases z coordinate).
      • A moves the object left (decreases x coordinate).
      • D moves the object right (increases x coordinate).
      • Q moves the object up (increases y coordinate).
      • E moves the object down (decreases y coordinate).
      • X exits the simulation.
  4. Main Function:
    • Initializes the position of the virtual object at the origin (0,0,0).
    • Displays control instructions.
    • Enters an infinite loop where it continuously prints the object’s position and handles user input.

Usage

  • Initial Position: The virtual object starts at the origin (0,0,0).
  • Controls: Use the specified keys to move the object in 3D space. Press X to exit the simulation.

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