Text-Based RPG Game Gaming Project in C++

Explanation

  1. Character Structure:
    • The Character structure defines a basic RPG character with attributes: name, health, attack, and defense.
    • It includes methods for attacking an enemy (attackEnemy()) and checking if the character is still alive (isAlive()).
  2. Attack Logic:
    • attackEnemy(): This function calculates the damage inflicted by subtracting the enemy’s defense from the character’s attack value. If the damage is less than 0, it’s set to 0 (no negative damage). The enemy’s health is then reduced by the calculated damage.
    • The battle outcome is printed to the console.
  3. Battle Loop:
    • The game enters a loop where the player and the enemy take turns attacking each other until one of them is defeated.
    • After each attack, the health of both characters is displayed.
  4. Outcome Determination:
    • After the battle loop, the program checks which character is still alive and prints the result of the battle.

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