Simulation of Boids Algorithm Gaming Project in C++

Explanation:

  1. Vector2 Class: Implements basic 2D vector operations like addition, subtraction, scaling, and normalization.
  2. Boid Class: Represents a single boid with position, velocity, and acceleration. The update() method updates the boid’s position based on its velocity and wraps around the screen edges.
  3. simulate Function: Simulates the behavior of all boids. For each boid, it calculates alignment (average velocity of neighbors), cohesion (average position of neighbors), and separation (avoidance of too close neighbors). Forces are applied to steer the boid.
  4. Main Function: Initializes a set of boids and repeatedly simulates their behavior. Rendering code should be added to visualize the simulation.

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