Simulation of Particle Motion Gaming Project in C++

Explanation:

  1. Headers and Structure:
    • Includes iostream for input and output operations and iomanip for formatting.
    • Defines the Particle structure with x, y for position, vx, vy for velocity, and ax, ay for acceleration.
  2. updateParticle Function:
    • Updates the particle’s velocity based on its acceleration (ax, ay) and time step (dt).
    • Updates the particle’s position based on its velocity and the time step.
  3. main Function:
    • Prompts the user to input the particle’s initial position, velocity, acceleration, time step, and number of simulation steps.
    • Runs a simulation loop where it updates the particle’s state and prints its position at each step.

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