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Simulation of Boids Algorithm Gaming Project in C++

Explanation: Vector2 Class: Implements basic 2D vector operations like addition, subtraction, scaling, and normalization. Boid Class: Represents a single boid with position, velocity, and acceleration. The update() method updates the boid’s position based on its velocity and wraps around the screen edges. simulate Function: Simulates the behavior of all boids. For each boid, it …

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Simulation of Blockchain Technology Gaming Project in C++

Explanation Headers: <iostream>: For input and output operations. <vector>: For using the std::vector container. <string>: For using the std::string class. <sstream>: For string stream operations. <iomanip>: For formatting output. <openssl/sha.h>: For SHA256 hashing. (You need OpenSSL library installed.) Function sha256: Parameters: const string& input: The input string to hash. Functionality: Computes the SHA256 hash …

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Simulation of Big Data Processing Gaming Project in C++

Explanation Headers: <iostream>: For input and output operations. <vector>: For using the std::vector container. <cmath>: For mathematical functions like sqrt(). <cstdlib>: For rand() and srand() functions. <ctime>: For time() function to seed the random number generator. Function generateDataset: Parameters: size: Number of elements in the dataset. minValue and maxValue: Range of random integers. Functionality: …

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Simulation of Autonomous Vehicles Gaming Project in C++

Explanation Headers: <iostream>: For input and output operations. <vector>: For using the std::vector container. <cstdlib>: For rand() and srand() functions. <ctime>: For time() function to seed the random number generator. AutonomousVehicle Class: Attributes: x and y: Current position of the vehicle. goalX and goalY: Goal position for the vehicle to reach. grid: 2D grid …

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Simulation of Augmented Reality (AR) Gaming Project in C++

Explanation Headers: <iostream>: For input and output operations. <vector>: For using the std::vector container. <iomanip>: For formatting (though not strictly necessary here). Function displayARFeed: Parameters: const vector<vector<char>>& feed: The camera feed represented as a 2D grid of characters. const vector<pair<int, int>>& objects: A list of positions for virtual objects to overlay on the feed. …

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Simulation of Artificial Neural Networks Gaming Project in C++

Explanation Headers: <iostream>: For input and output operations. <vector>: For using the std::vector container. <cmath>: For mathematical functions like exp(). <cstdlib>: For rand() and srand() functions. <ctime>: For time() function to seed the random number generator. Activation Function: double sigmoid(double x): Computes the sigmoid activation function. double sigmoidDerivative(double x): Computes the derivative of the …

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Simulation of Artificial Intelligence Concepts Gaming Project in C++

Explanation Headers: <iostream>: For input and output operations. <cstdlib>: For rand() and srand() functions. <ctime>: For time() function to seed the random number generator. Enum: enum class State: Defines the possible states for the AI (Idle, Patrol, Chase). AI Class: Attributes: currentState: Current state of the AI. playerDistance: Simulated distance to the player. Methods: …

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Simulation of Ant Colony Optimization Gaming Project in C++

Explanation Headers: <iostream>: For input and output operations. <vector>: For using the std::vector container to store ants. <cstdlib>: For rand() and srand() functions. <ctime>: For time() function to seed the random number generator. <algorithm>: For the max and min functions. Constants: WIDTH and HEIGHT: Dimensions of the grid. dx and dy: Arrays representing possible …

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Simulation of Aircraft Flight Gaming Project in C++

Explanation Headers: <iostream>: For input and output operations. <iomanip>: For formatting the output precision. <thread>: For using this_thread::sleep_for() to simulate real-time movement. <chrono>: For time duration used in sleep_for(). Function Definitions: void updatePosition(float& x, float& y, float throttle, float direction): Updates the position of the aircraft based on the throttle and direction. Parameters: x: …

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Simulation of 3D Printing Process Gaming Project in C++

Explanation Headers: <iostream>: For input and output operations. <thread>: For using this_thread::sleep_for() to simulate time delays. <chrono>: For time duration used in sleep_for(). Function Definitions: void printLayer(int layer): Simulates the printing of a single layer. Prints the message indicating the current layer being printed. this_thread::sleep_for(chrono::milliseconds(500));: Simulates a delay of 500 milliseconds to represent the …

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