# Simulation of Aircraft Flight Gaming Project in C++

### Explanation

• `<iostream>`: For input and output operations.
• `<iomanip>`: For formatting the output precision.
• `<thread>`: For using `this_thread::sleep_for()` to simulate real-time movement.
• `<chrono>`: For time duration used in `sleep_for()`.
2. Function Definitions:
• `void updatePosition(float& x, float& y, float throttle, float direction)`: Updates the position of the aircraft based on the throttle and direction.
• Parameters:
• `x`: The current x position of the aircraft.
• `y`: The current y position of the aircraft.
• `throttle`: The current speed of the aircraft.
• `direction`: The direction in radians.
• Uses trigonometric functions (`cos` and `sin`) to calculate the new position based on the throttle and direction.
3. Main Function:
• Initialization:
• Initializes the aircraft’s position (`x` and `y`), throttle, and direction.
• User Commands:
• `'w'`: Increases the throttle.
• `'s'`: Decreases the throttle, ensuring it doesn’t go below zero.
• `'a'`: Turns the aircraft left by decreasing the direction angle.
• `'d'`: Turns the aircraft right by increasing the direction angle.
• `'q'`: Quits the simulation.
• Position Update:
• Calls `updatePosition()` to update the aircraft’s position based on current throttle and direction.
• Real-time Simulation:
• `this_thread::sleep_for(chrono::milliseconds(100));`: Adds a delay to simulate real-time movement and control.

Notes:

• Real-Time Simulation: The `sleep_for()` function introduces a short delay to mimic the real-time nature of flight control.
• Direction: The direction is in radians; you might want to convert to degrees for easier understanding in more complex simulations.
• Throttle and Direction Control: The program provides basic controls to change the throttle and direction, simulating movement on a 2D plane.
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