C++ Projects

C++ Projects Inventory

Game of Life (Graphics Version) Gaming Project in C++

Explanation: Game of Life Rules (updateGrid): The updateGrid function updates the grid according to Conway’s Game of Life rules: A live cell with 2 or 3 live neighbors remains alive; otherwise, it dies. A dead cell with exactly 3 live neighbors becomes alive. Neighbor Counting (countLiveNeighbors): A lambda function counts the number of live …

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Floyd-Warshall Algorithm Gaming Project in C++

Explanation: Constants and Data Structures: INF is defined as a large value to represent infinity, indicating no direct path between vertices. graph is a 2D vector where graph[i][j] represents the weight of the edge from vertex i to vertex j. Floyd-Warshall Algorithm (floydWarshall): Initializes a distance matrix dist with the values from the input …

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File Handling: Read/Write to File Gaming Project in C++

Explanation: Reading from a File (readIntegersFromFile): Opens a file for reading using an ifstream. Checks if the file was successfully opened. Reads integers from the file and stores them in a vector<int>. Closes the file and returns the vector of integers. Writing to a File (writeSumToFile): Opens a file for writing using an ofstream. …

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Face Detection Gaming Project in C++

Explanation: OpenCV Library: This program uses the OpenCV library, which provides various computer vision tools. Make sure you have OpenCV installed and properly linked to your project. Loading Haar Cascade Classifier (faceCascade): The CascadeClassifier class is used to load the pre-trained Haar Cascade classifier for face detection. The classifier XML file (haarcascade_frontalface_default.xml) contains the …

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Encryption/Decryption of Images Gaming Project in C++

Explanation: XOR Cipher Function (xorCipher): The xorCipher function performs encryption or decryption by applying an XOR operation with a single byte key. XOR is a symmetric operation, meaning the same function can be used for both encrypting and decrypting data. File Reading (readFile): The readFile function opens a binary file (e.g., an image file) …

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Encryption/Decryption of Audio Files Gaming Project in C++

Explanation: XOR Cipher Function (xorCipher): The xorCipher function performs encryption or decryption by applying an XOR operation with a single byte key. XOR is a symmetric operation, so it can be used for both encryption and decryption. It iterates through each byte of the data and applies the XOR operation. File Reading (readFile): The …

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Encryption/Decryption Algorithm Gaming Project in C++

Explanation: Caesar Cipher Encryption (encrypt): The encrypt function shifts each letter in the input message by a specified number of positions in the alphabet. It loops through each character in the message: If the character is a letter, it calculates its new position by shifting it and wraps around the end of the alphabet …

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Employee Payroll System Gaming Project in C++

Explanation: Employee Class: The Employee class stores information about an employee, including their name, hourly rate, and hours worked. The calculateSalary method computes the employee’s salary based on their hourly rate and hours worked. The display method prints the employee’s details and calculated salary. Add Employee (addEmployee): This function prompts the user to input …

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Drawing Application Gaming Project in C++

Explanation: SFML Library: The program uses the SFML library to create a graphical window and handle drawing operations. Ensure you have SFML installed and linked to your project. Window Creation: sf::RenderWindow is used to create a window with a specified size (800×600) and a title (“Simple Drawing Application”). Drawing Data: vector<sf::VertexArray> stores all the …

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Dijkstra’s Algorithm Gaming Project in C++

Explanation: Graph Representation: The graph is represented as an adjacency list using a vector of vectors. Each inner vector contains pairs representing a connected vertex and the weight of the edge to that vertex. Node Structure: The Node structure is used to store the current vertex and the distance from the source vertex. It …

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