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Simulation of Newton’s Cradle Gaming Project in C++

Explanation Class Definition (NewtonsCradleSimulator): Private Members: gravity: Acceleration due to gravity. damping: Damping factor to simulate energy loss due to friction. mass: Mass of each ball (not used in calculations but could be for future improvements). length: Length of the string of each ball. angle: Initial angle of the balls from the vertical. angularVelocity: …

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Simulation of Network Topology Gaming Project in C++

Explanation Class Definition (NetworkTopologySimulator): Private Members: numNodes: Number of nodes in the network. adjacencyMatrix: 2D vector representing connections between nodes, where a value of 1 indicates a connection. Constructor: Initializes the adjacency matrix for the network with the specified number of nodes. addConnection Method: Adds a connection between two nodes in the network by …

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Simulation of Newton’s Law of Cooling Gaming Project in C++

Explanation Class Definition (NewtonsLawOfCoolingSimulator): Private Members: initialTemperature: Initial temperature of the object. ambientTemperature: Temperature of the surrounding environment. coolingConstant: Cooling constant (k), which determines the rate of cooling. timeStep: Interval of time between calculations in the simulation. Constructor: Initializes the simulation parameters with the provided values. simulate Method: Computes and prints the temperature of …

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Simulation of Nuclear Decay Gaming Project in C++

Explanation Class Definition (NuclearDecaySimulator): Private Members: initialAmount: Initial quantity of the radioactive substance. decayConstant: Decay constant (λ), which describes the rate of decay. timeStep: Interval of time between calculations in the simulation. Constructor: Initializes the simulation parameters with provided values. simulate Method: Calculates and prints the amount of the substance remaining over time. Computes …

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Simulation of Nuclear Decay Gaming Project in C++

Explanation Class Definition: NuclearDecaySimulator class holds the parameters for the simulation: initialAmount (the initial quantity of the substance), decayConstant (the decay rate), and timeStep (the granularity of time steps in the simulation). Constructor: Initializes the parameters of the simulation. simulate Method: Computes and displays the amount of substance remaining over time. Uses the formula …

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Simulation of Operating System Concepts Gaming Project in C++

Explanation: Headers and Structure: Includes iostream for input and output operations and iomanip for formatting. Defines the Process structure with id, arrival time, burst time, start time, and finish time. fcfsScheduling Function: Takes a vector of Process structures as input. Uses currentTime to keep track of the time as processes are scheduled. Iterates through …

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Simulation of Particle Motion Gaming Project in C++

Explanation: Headers and Structure: Includes iostream for input and output operations and iomanip for formatting. Defines the Particle structure with x, y for position, vx, vy for velocity, and ax, ay for acceleration. updateParticle Function: Updates the particle’s velocity based on its acceleration (ax, ay) and time step (dt). Updates the particle’s position based …

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Simulation of Pendulum Motion Gaming Project in C++

Explanation: Headers and Constants: Includes iostream for input and output operations, cmath for mathematical functions, and iomanip for formatting. Defines g as the acceleration due to gravity (9.81 m/s²). Pendulum Structure: Represents the pendulum with its length, angle from vertical, and angularVelocity. updatePendulum Function: Calculates the angular acceleration using the formula −(g/length)⋅sin⁡(angle)- (g / …

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Simulation of Planetary Motion Gaming Project in C++

  Explanation: Headers and Constants: Includes iostream for input and output, cmath for mathematical functions, and iomanip for formatting. Defines the gravitational constant G. Body Structure: Represents a celestial body with mass, position (x, y), and velocity (vx, vy). updateBody Function: Updates the position and velocity of a body using simple Euler integration based …

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Simulation of Population Growth Gaming Project in C++

Explanation: Headers and Function Declaration: Includes iostream for input and output operations and iomanip for formatting the output. Declares the simulatePopulationGrowth function which handles the simulation of population growth. simulatePopulationGrowth Function: Takes three parameters: initialPopulation (starting population), growthRate (rate of population increase), and years (number of years to simulate). Initializes the population variable with …

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