# Simulation of Newton’s Law of Cooling Gaming Project in C++

### Explanation

1. Class Definition (NewtonsLawOfCoolingSimulator):
• Private Members:
• initialTemperature: Initial temperature of the object.
• ambientTemperature: Temperature of the surrounding environment.
• coolingConstant: Cooling constant (k), which determines the rate of cooling.
• timeStep: Interval of time between calculations in the simulation.
2. Constructor:
• Initializes the simulation parameters with the provided values.
3. simulate Method:
• Computes and prints the temperature of the object over time.
• Uses the formula T(t)=Ta+(T0−Ta)⋅e−ktT(t) = T_a + (T_0 – T_a) \cdot e^{-kt}, where T(t)T(t) is the temperature at time tt, T0T_0 is the initial temperature, TaT_a is the ambient temperature, and kk is the cooling constant.
• Iterates through each time step, updating and displaying the object’s temperature.
4. main Function:
• Prompts the user to input values for the initial temperature, ambient temperature, cooling constant, time step, and total time.
• Creates an instance of NewtonsLawOfCoolingSimulator with the user’s parameters.
• Calls the simulate method to output the temperature simulation results over the specified total time.
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