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Simulation of Welding Process Gaming Project in C++

Explanation Constants: INITIAL_TEMPERATURE: The initial temperature before welding starts. WELDING_TEMPERATURE: The temperature reached during the welding process. COOLING_RATE: The rate at which the temperature decreases per second after welding stops. WELDING_DURATION: The duration of the welding process. TIME_STEP: The time increment for each step of the simulation. simulateWelding Function: Simulates the welding process, including …

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Simulation of Wireless Communication Gaming Project in C++

Explanation generateNoise Function: Generates a random noise value using a normal distribution. The std::normal_distribution class from the C++ Standard Library is used to generate noise values with a specified mean and standard deviation. simulateCommunication Function: Simulates the wireless communication by adding noise to the transmitted signal. The received signal is calculated by adding the …

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Simulation of Ecosystem Dynamics Gaming Project in C++

Explanation EcosystemState Structure: This structure holds the state of the ecosystem, including the populations of prey and predators. Main Function: The ecosystem is initialized with 40 prey and 9 predators. The program simulates the ecosystem for 100 steps, with each step representing an arbitrary time unit. The state of the ecosystem is printed after …

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Simulation of Drone Flight Gaming Project in C++

Explanation DroneState Structure: This structure holds the state of the drone, including its position (x, y), velocity (vx, vy), and acceleration (ax, ay) in a 2D space. updateDroneState Function: This function updates the drone’s velocity and position based on the current acceleration and the time step (dt). The velocity is updated using the equation …

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Simulation of Double Pendulum Gaming Project in C++

Explanation Constants: PI, G, and DT are constants representing the value of Ï€, the gravitational constant, and the time step for the simulation, respectively. PendulumState Structure: This structure holds the state of the double pendulum, including the angles (theta1, theta2) and angular velocities (omega1, omega2) of the two pendulums. computeDerivatives Function: This function calculates …

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Simulation of Doppler Effect Gaming Project in C++

Explanation Constants: SPEED_OF_SOUND: The speed of sound in air at 20°C, set to 343 m/s. This is the reference speed used in the Doppler effect calculations. calculateDopplerEffect Function: This function calculates the observed frequency based on whether the source and observer are moving towards or away from each other. Main Function: The program prompts …

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Simulation of Disk Scheduling Algorithms Gaming Project in C++

Explanation DiskScheduler Class: This class contains implementations for the FCFS, SSTF, and SCAN (Elevator) disk scheduling algorithms. Each algorithm is implemented as a member function returning the total number of seek operations required. FCFS Algorithm: The FCFS function implements the First-Come, First-Served algorithm. It processes each request in the order received and calculates the …

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Simulation of Diffraction Patterns Gaming Project in C++

Explanation Constants: The program defines constants like the wavelength of light (WAVELENGTH), slit width (SLIT_WIDTH), and the distance from the slit to the screen (SCREEN_DISTANCE). These values are set in meters, representing typical values for visible light and slit experiments. calculateIntensity Function: This function returns the relative intensity, which is normalized by the maximum …

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Simulation of Deep Learning Models Gaming Project in C++

Explanation NeuralNetwork Class: The NeuralNetwork class implements a simple feedforward neural network with one hidden layer. The class contains the following data members: weights1: Weights connecting the input layer to the hidden layer. weights2: Weights connecting the hidden layer to the output layer. hiddenLayer: The neurons in the hidden layer. outputLayer: The neurons in …

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Simulation of Database Management System Gaming Project in C++

Explanation Record Class: The Record class represents a single record in the database. It contains three data members: id, name, and age. Database Class: The Database class contains a std::vector of Record objects, representing the collection of records in the database. The class has the following member functions: addRecord(int id, const std::string &name, int …

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