Simulation of Ecosystem Dynamics Gaming Project in C++

Explanation

  1. EcosystemState Structure:
    • This structure holds the state of the ecosystem, including the populations of prey and predators.
  2. Main Function:
    • The ecosystem is initialized with 40 prey and 9 predators.
    • The program simulates the ecosystem for 100 steps, with each step representing an arbitrary time unit.
    • The state of the ecosystem is printed after each time step, showing the populations of prey and predators.

Usage

  • Initial Populations: The initial populations of prey and predators are set to 40 and 9, respectively.
  • Simulation Parameters: The parameters α\alpha, β\beta, δ\delta, and γ\gamma control the rates of birth, predation, reproduction, and death, respectively.
  • Output: The program outputs the populations of prey and predators at each time step, allowing you to observe how the ecosystem evolves over time.

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