Simulation of Fluid Dynamics Gaming Project in C++

Explanation

  1. Class Definition (FluidDynamics):
    • Private Members:
      • grid: 2D vector representing the current state of the fluid on the grid.
      • newGrid: 2D vector for storing the next state of the fluid after each simulation step.
    • Public Methods:
      • FluidDynamics(): Constructor initializes the grid and newGrid with zeros.
      • void setInitialCondition(int x, int y, double value): Sets the initial value at a specific position on the grid.
        • Ensures the coordinates are within bounds.
      • void simulateStep(): Computes the next state of the fluid based on diffusion.
        • For each cell, calculates the average value of neighboring cells.
        • Updates the newGrid with a mix of the old and new values, simulating diffusion.
        • Copies newGrid to grid to update the current state.
      • void printGrid() const: Prints the grid in a formatted manner.
  2. main Function:
    • Creates a FluidDynamics object.
    • Sets an initial condition on the grid.
    • Prompts the user for the number of simulation steps.
    • Runs the simulation for the specified number of steps, printing the grid after each step.

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