Simulation of Weather Patterns Gaming Project in C++

Explanation Constants: INITIAL_TEMPERATURE: Starting temperature in degrees Celsius. TEMPERATURE_VARIATION: Maximum daily variation in temperature. INITIAL_PRECIPITATION: Starting precipitation amount in millimeters. PRECIPITATION_CHANCE: Probability of precipitation occurring on any given day. MAX_PRECIPITATION: Maximum amount of precipitation that can occur in a day. NUM_DAYS: Number of days to simulate. randomDouble Function: Generates a random double between min …

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Functional requirements of Recruitment Agency Management System with non-functional

Functional Requirements for a Recruitment Agency Management System User Authentication and Authorization: Users should be able to create accounts, log in, and manage their profiles. Role-based access control for different types of users (e.g., recruiters, candidates, administrators). Candidate Management: Ability to create, edit, and manage candidate profiles, including resumes, contact details, and application history. Support …

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Simulation of Welding Process Gaming Project in C++

Explanation Constants: INITIAL_TEMPERATURE: The initial temperature before welding starts. WELDING_TEMPERATURE: The temperature reached during the welding process. COOLING_RATE: The rate at which the temperature decreases per second after welding stops. WELDING_DURATION: The duration of the welding process. TIME_STEP: The time increment for each step of the simulation. simulateWelding Function: Simulates the welding process, including …

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Functional requirements of Recipe Management System with non-functional

Functional Requirements for a Recipe Management System User Authentication and Authorization: Users should be able to create accounts, log in, and manage their profiles. Role-based access control for different user types (e.g., regular users, chefs, administrators). Recipe Creation and Management: Users should be able to create, edit, and delete recipes. Support for adding detailed information …

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Simulation of Wireless Communication Gaming Project in C++

Explanation generateNoise Function: Generates a random noise value using a normal distribution. The std::normal_distribution class from the C++ Standard Library is used to generate noise values with a specified mean and standard deviation. simulateCommunication Function: Simulates the wireless communication by adding noise to the transmitted signal. The received signal is calculated by adding the …

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Functional requirements of Real-time Weather Monitoring System with non-functional

Functional Requirements for a Real-time Weather Monitoring System Data Collection: Continuous collection of weather data from various sources, including weather stations, satellites, and sensors (e.g., temperature, humidity, wind speed, precipitation). Support for integration with external APIs to fetch real-time weather data. Data Aggregation and Processing: Real-time aggregation of data from multiple sources. Processing of raw …

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Simulation of Ecosystem Dynamics Gaming Project in C++

Explanation EcosystemState Structure: This structure holds the state of the ecosystem, including the populations of prey and predators. Main Function: The ecosystem is initialized with 40 prey and 9 predators. The program simulates the ecosystem for 100 steps, with each step representing an arbitrary time unit. The state of the ecosystem is printed after …

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Functional requirements of Real Estate Agent Portal with non-functional

Functional Requirements for a Real Estate Agent Portal User Authentication and Authorization: Agents, buyers, and sellers should be able to register and log in. Role-based access control should be implemented, with different permissions for agents, buyers, and sellers. Property Listings Management: Agents can add, edit, or remove property listings. Sellers can submit properties for listing …

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Simulation of Drone Flight Gaming Project in C++

Explanation DroneState Structure: This structure holds the state of the drone, including its position (x, y), velocity (vx, vy), and acceleration (ax, ay) in a 2D space. updateDroneState Function: This function updates the drone’s velocity and position based on the current acceleration and the time step (dt). The velocity is updated using the equation …

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Simulation of Double Pendulum Gaming Project in C++

Explanation Constants: PI, G, and DT are constants representing the value of π, the gravitational constant, and the time step for the simulation, respectively. PendulumState Structure: This structure holds the state of the double pendulum, including the angles (theta1, theta2) and angular velocities (omega1, omega2) of the two pendulums. computeDerivatives Function: This function calculates …

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