Simulation of Natural Language Processing Gaming Project in C++

Explanation Class Definition (SimpleNLP): Private Members: wordFrequency: A std::map to store the frequency of each word in the text. processText Method: Takes a string of text as input and processes it to count the frequency of each word. Uses std::istringstream to tokenize the input text. Removes punctuation from each word and converts it to …

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Simulation of Newton’s Cradle Gaming Project in C++

Explanation Class Definition (NewtonsCradleSimulator): Private Members: gravity: Acceleration due to gravity. damping: Damping factor to simulate energy loss due to friction. mass: Mass of each ball (not used in calculations but could be for future improvements). length: Length of the string of each ball. angle: Initial angle of the balls from the vertical. angularVelocity: …

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Simulation of Network Topology Gaming Project in C++

Explanation Class Definition (NetworkTopologySimulator): Private Members: numNodes: Number of nodes in the network. adjacencyMatrix: 2D vector representing connections between nodes, where a value of 1 indicates a connection. Constructor: Initializes the adjacency matrix for the network with the specified number of nodes. addConnection Method: Adds a connection between two nodes in the network by …

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Simulation of Newton’s Law of Cooling Gaming Project in C++

Explanation Class Definition (NewtonsLawOfCoolingSimulator): Private Members: initialTemperature: Initial temperature of the object. ambientTemperature: Temperature of the surrounding environment. coolingConstant: Cooling constant (k), which determines the rate of cooling. timeStep: Interval of time between calculations in the simulation. Constructor: Initializes the simulation parameters with the provided values. simulate Method: Computes and prints the temperature of …

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Simulation of Nuclear Decay Gaming Project in C++

Explanation Class Definition (NuclearDecaySimulator): Private Members: initialAmount: Initial quantity of the radioactive substance. decayConstant: Decay constant (λ), which describes the rate of decay. timeStep: Interval of time between calculations in the simulation. Constructor: Initializes the simulation parameters with provided values. simulate Method: Calculates and prints the amount of the substance remaining over time. Computes …

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Simulation of Nuclear Decay Gaming Project in C++

Explanation Class Definition: NuclearDecaySimulator class holds the parameters for the simulation: initialAmount (the initial quantity of the substance), decayConstant (the decay rate), and timeStep (the granularity of time steps in the simulation). Constructor: Initializes the parameters of the simulation. simulate Method: Computes and displays the amount of substance remaining over time. Uses the formula …

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Simulation of Operating System Concepts Gaming Project in C++

Explanation: Headers and Structure: Includes iostream for input and output operations and iomanip for formatting. Defines the Process structure with id, arrival time, burst time, start time, and finish time. fcfsScheduling Function: Takes a vector of Process structures as input. Uses currentTime to keep track of the time as processes are scheduled. Iterates through …

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Functional requirements of College Alumni Portal with non-functional

Functional Requirements User Authentication and Authorization Secure Login: Provide secure registration, login, and account management for alumni, administrators, and other users. Role-Based Access: Implement role-based access controls to manage permissions based on user roles (e.g., alumni, admin, event organizer). Profile Management Profile Creation: Allow alumni to create and manage their profiles, including personal information, educational …

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Simulation of Particle Motion Gaming Project in C++

Explanation: Headers and Structure: Includes iostream for input and output operations and iomanip for formatting. Defines the Particle structure with x, y for position, vx, vy for velocity, and ax, ay for acceleration. updateParticle Function: Updates the particle’s velocity based on its acceleration (ax, ay) and time step (dt). Updates the particle’s position based …

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Functional requirements of Travel Booking System with non-functional

Functional Requirements User Authentication and Authorization Secure Login: Provide secure registration, login, and account management for users, including travelers, agents, and administrators. Role-Based Access: Implement role-based access controls to manage permissions based on user roles (e.g., traveler, travel agent, admin). Search and Booking Flight Search: Allow users to search for flights based on criteria such …

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