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#include <iostream> #include <vector> #include <iomanip> using namespace std; // Function to display the simulated camera feed with AR overlay void displayARFeed(const vector<vector<char>>& feed, const vector<pair<int, int>>& objects) { // Create a copy of the feed to modify vector<vector<char>> display = feed; // Overlay virtual objects for (const auto& obj : objects) { int x = obj.first; int y = obj.second; if (x >= 0 && x < feed.size() && y >= 0 && y < feed[0].size()) { display[x][y] = '*'; // Mark virtual objects with '*' } } // Print the AR feed for (const auto& row : display) { for (const auto& cell : row) { cout << cell << ' '; } cout << endl; } } int main() { int width = 10; int height = 10; // Initialize the camera feed with empty space vector<vector<char>> feed(height, vector<char>(width, '.')); // Virtual objects (x, y positions) vector<pair<int, int>> objects = {{2, 3}, {5, 5}, {8, 7}}; cout << "Simulated AR Camera Feed:" << endl; displayARFeed(feed, objects); return 0; } |
Explanation
- Headers:
<iostream>
: For input and output operations.<vector>
: For using thestd::vector
container.<iomanip>
: For formatting (though not strictly necessary here).
- Function
displayARFeed
:- Parameters:
const vector<vector<char>>& feed
: The camera feed represented as a 2D grid of characters.const vector<pair<int, int>>& objects
: A list of positions for virtual objects to overlay on the feed.
- Functionality:
- Creates a copy of the feed to modify (
display
). - Places virtual objects on the copy using the ‘*’ character.
- Prints the modified feed with virtual objects overlaid.
- Creates a copy of the feed to modify (
- Parameters:
- Main Function:
- Initialization:
- Sets the dimensions for the camera feed.
- Initializes the feed with a grid of ‘.’ characters representing empty space.
- Defines a list of virtual objects with specific (x, y) coordinates.
- Display:
- Calls
displayARFeed
to print the camera feed with the AR overlay.
- Calls
- Initialization:
Notes:
- Text-Based Simulation: This example uses text-based representation to simulate AR. In a real AR application, you would overlay virtual objects on a real camera feed using graphical libraries and real-time image processing.
- Virtual Objects: The virtual objects are marked with ‘*’ in the feed to simulate their presence in the AR environment.
- Simplification: This program provides a basic introduction to AR concepts. Actual AR involves complex interactions with real-world data and advanced graphics.