Simulation of Brownian Motion Gaming Project in C++

Explanation:

  1. Vector2 Class: Represents a 2D vector with basic operations and a wrapAround() method to handle boundary conditions.
  2. Particle Class: Represents a particle with a position. The move() method randomly changes the particle’s position in one of four directions (up, down, left, right) and wraps around the screen edges if needed.
  3. simulate Function: Updates the position of each particle according to the Brownian motion model.
  4. Main Function: Initializes a set of particles and repeatedly simulates their motion. Rendering code should be added to visualize the particles.

4o mini

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