Simulation of Doppler Effect Gaming Project in C++

Explanation

  1. Header Files:
    • <iostream>: For input and output operations.
    • <cmath>: Included for completeness, though not used in this specific example.
  2. DopplerEffect Class:
    • Constructor: Initializes the sourceFrequency and speedOfSound. The source frequency is the frequency of the wave emitted by the source, and the speed of sound is the propagation speed of the wave through the medium.
    • calculateObservedFrequency(): Uses the Doppler effect formula to compute the observed frequency:
      • Formula: f' = f * (v + vo) / (v + vs)
        • f' = observed frequency
        • f = source frequency
        • v = speed of sound
        • vo = speed of the observer (positive if moving towards the source)
        • vs = speed of the source (positive if moving away from the observer)
  3. main() Function:
    • Creates an instance of DopplerEffect with a given source frequency and speed of sound.
    • Prompts the user for the observer’s speed and the source’s speed.
    • Calculates the observed frequency using the calculateObservedFrequency() method.
    • Displays the observed frequency.

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