Simulation of Doppler Effect Gaming Project in C++

Explanation

  1. Constants:
    • SPEED_OF_SOUND: The speed of sound in air at 20°C, set to 343 m/s. This is the reference speed used in the Doppler effect calculations.
  2. calculateDopplerEffect Function:
    • This function calculates the observed frequency based on whether the source and observer are moving towards or away from each other.
  3. Main Function:
    • The program prompts the user to input the source frequency, source speed, observer speed, and whether the observer is moving towards or away from the source.
    • Based on the input, the program calls calculateDopplerEffect to determine the observed frequency and displays the result.

Usage

  • Source Frequency: The frequency of the sound emitted by the source (e.g., a siren).
  • Source Speed: The speed at which the source is moving.
  • Observer Speed: The speed at which the observer is moving.
  • Direction: Whether the observer is moving towards or away from the source.

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