Simulation of Game Theory Strategies Gaming Project in C++

Explanation

  1. Class Definitions:
    • Player Class:
      • Private Members:
        • name: The name of the player.
        • choice: The choice made by the player (COOPERATE or DEFECT).
        • score: The score accumulated by the player.
      • Public Methods:
        • Player(std::string name): Constructor initializes the player with a name.
        • void makeChoice(Choice choice): Sets the player’s choice.
        • Choice getChoice() const: Retrieves the player’s choice.
        • void updateScore(int points): Updates the player’s score.
        • int getScore() const: Retrieves the player’s score.
        • std::string getName() const: Retrieves the player’s name.
    • PrisonersDilemma Class:
      • Private Members:
        • player1 and player2: References to the two players.
      • Public Methods:
        • PrisonersDilemma(Player& player1, Player& player2): Constructor initializes the game with two players.
        • void playRound(): Simulates a round of the game based on the players’ choices.
          • Awards points according to the classic Prisoner’s Dilemma rules.
          • Updates players’ scores and prints the round results.
        • void printScores() const: Prints the current scores of both players.
    • Private Methods:
      • void printRoundResults(int points1, int points2) const: Prints the choices and points for the round.
  2. main Function:
    • Initializes two players with names.
    • Randomly assigns a strategy (COOPERATE or DEFECT) to each player.
    • Creates a PrisonersDilemma game instance with the two players.
    • Plays one round of the game and prints the scores.

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