Simulation of Operating System Concepts Gaming Project in C++

Explanation:

  1. Headers and Structure:
    • Includes iostream for input and output operations and iomanip for formatting.
    • Defines the Process structure with id, arrival time, burst time, start time, and finish time.
  2. fcfsScheduling Function:
    • Takes a vector of Process structures as input.
    • Uses currentTime to keep track of the time as processes are scheduled.
    • Iterates through each process to determine its start and finish times:
      • The start time is the maximum of the current time and the process’s arrival time.
      • The finish time is the start time plus the burst time.
      • Updates currentTime to the finish time of the current process.
    • Prints out the details for each process, including its arrival, burst, start, and finish times.
  3. main Function:
    • Prompts the user to input the number of processes.
    • Collects arrival and burst times for each process and initializes their attributes.
    • Calls the fcfsScheduling function to simulate and display the scheduling results.

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