Simulation of Pendulum Motion Gaming Project in C++

Explanation:

  1. Headers and Constants:
    • Includes iostream for input and output operations, cmath for mathematical functions, and iomanip for formatting.
    • Defines g as the acceleration due to gravity (9.81 m/s²).
  2. Pendulum Structure:
    • Represents the pendulum with its length, angle from vertical, and angularVelocity.
  3. updatePendulum Function:
    • Calculates the angular acceleration using the formula −(g/length)⋅sin⁡(angle)- (g / \text{length}) \cdot \sin(\text{angle}).
    • Updates the angularVelocity and angle using simple Euler integration based on the time step (dt).
  4. main Function:
    • Prompts the user to input the pendulum’s length, initial angle, initial angular velocity, time step, and number of simulation steps.
    • Runs a simulation loop where it updates the pendulum’s state and prints the angle at each step.

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