Simulation of Planetary Motion Gaming Project in C++

 

Explanation:

  1. Headers and Constants:
    • Includes iostream for input and output, cmath for mathematical functions, and iomanip for formatting.
    • Defines the gravitational constant G.
  2. Body Structure:
    • Represents a celestial body with mass, position (x, y), and velocity (vx, vy).
  3. updateBody Function:
    • Updates the position and velocity of a body using simple Euler integration based on acceleration (ax, ay) and time step (dt).
  4. computeGravitationalAcceleration Function:
    • Computes the gravitational acceleration exerted on one body by another based on their masses, positions, and the gravitational constant.
  5. main Function:
    • Prompts the user to input the masses, initial positions, and velocities of two planets.
    • Reads the time step and number of simulation steps.
    • Runs a simulation loop where it computes gravitational forces, updates positions and velocities, and prints the positions of both planets at each step.

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