TEST CASES
Test Case1
Test Case Name | This test will check if the animation is working |
correctly. | |
Test procedure | Import a character model with animation in unity. |
Place character on the scene. Run the game | |
Expected Result | Animation works perfectly in the environment. |
Actual result | Animation is not working |
Comment | Need to check character configuration on inspector |
window. The appropriate animation was not | |
selected. Select it. | |
Conditional test | Again Run scene |
Expected result | Animation is working perfectly fine |
Actual result | Yes it is working |
Accuracy | Accuracy depends on hardware configuration. |
TEST CASE2
Test Case Name | This test will check if the interaction | |
between objects is working correctly. | ||
Test procedure | Add scripts of interaction in the objects | |
that we want to interact with each other. | ||
Run scene. | ||
Expected Result | Objects are interacting. | |
Actual result | Run time exception. | |
Comment | Need to add checking in the scripts for | |
the object that have a particular script. | ||
Conditional test | Run scene. | |
Expected result | Interaction is ok now. | |
Actual result | Interaction is ok now. | |
Accuracy | Perfectly accurate. | |
TEST CASE 3
Test Case Name | This test will check when forward |
velocity is applied on character using | |
script. Player is moving forward with | |
proper animation or not? | |
Test procedure | Write running script and add animator |
component in the character components. | |
Expected Result | Character is perfectly running with proper |
animation. | |
Actual result | Character is flying in the air instead of |
running forward with animation. | |
Comment | In most cases animator components is |
already created in character components | |
so first delete it and then recreate for own | |
animator and add your character rig and | |
then animator controller in which you | |
applied animation. | |
Conditional test | Then Run scene |
Expected result | Character is running with proper |
animation. | |
Actual result | Player is perfectly running with proper |
animation. | |
Accuracy | Perfectly accurate. |
TEST CASE 4 | |
Test Case Name | This test will check if the dialogue box is |
correctly working | |
Test procedure | Add dialogue box in the scene. Run scene |
Expected Result | Dialogue box appears In the correct |
dimension. | |
Actual result | Working perfectly |
Comment | Tips and dialogues are working as |
expected. |
TEST CASE 5
Test Case Name | This test will check weather model that |
are imported in unity imported | |
with its all textures and materials. | |
Test procedure | Import model character and make its |
prefab in the assets panel and then drag | |
it in the unity scene and run it. | |
Expected Result | Model is imported with its all |
components | |
Actual result | Model is imported only its Rig without |
texture and materials. | |
Comment | Need to check weather textures and |
materials folder is separately made or | |
not? If not then open model character | |
properties hit material option and then | |
extract material option then create | |
folder material and extract all materials | |
of character | |
Conditional test | then Run scene |
Expected result | All textures and materials of 3D |
models is successfully im ported. | |
Actual result | All textures and materials of 3D models |
is successfully imported. | |
Accuracy | Perfectly accurate. |
More helping material
- 2D endless runner Unity Android Project
- Functional Non Functional requirements of 2D endless runner Unity Android Project
- SRS Documentation of 2D endless runner Unity Android Project
- Use case diagram of 2D endless runner Unity Android Project
- Class diagram of 2D endless runner Unity Android Project
- Activity diagram of 2D endless runner Unity Android Project
- Sequence Diagram of 2D endless runner Unity Android Project
- Software Testing of 2D endless runner Unity Android Project
- PPT Presentation of 2D endless runner Unity Android Project