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SRS Documentation of 2D endless runner Unity Android Project

LITERATURE REVIEW

 OVERVIEW

This document provides an overview of the game functionality and interactions within the gaming system. Further, this document also mentions the constraints and assumptions about the gaming system. “2D endless runner Unity Android Project” is an Android base Endless Runner game. In this game the player can switch to different levels in order to achieve the goals.

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BUSINESS CONTEXT

Video games are more than just fun, they’re big in business. The research firm Gartner predicts that video game sales top $74 billion worldwide per year approximately and according to an estimate, it will reach $112 billion by 2015. Video game development is a computer and mathematics-heavy field that spans the entirety of the many aspects involved in creating a video game. This includes everything from conception and storyline to graphic design and programming. Our game is intended for Android based platform systems, which is abundantly used almost in all digital devices such as computers, Mobiles.

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DOCUMENT CONVENTIONS

This document is made according to the standards of IEEE. This is the low level requirement Document. The font style is Times new Roman, font size is 12, heading size is 14 and sub heading is 14.

HISTORY

Poor testing and bugs allocation are the ultimate mistake that leads to the failure of design. User sometime cannot be able to play games in a specific way. For Example: The globally acclaimed Monster Hunter World was a complete failure. The world is delightful totally, yet the game is criticized for various nagging problems. Scaling is the most common mistake that everyone does while designing.

Forget to give each game a purpose or point to focus on. So, our 3D game application

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Is Bit Innovative than others, in 3D game applications, user can easily understand and play any game in the initial stage within one or two attempts.

DESIGN CONSTRAINTS

The system should be built by using a standard development tool like

Visual Studio/ Mono developer (Program Developer) C-Sharp (Programming Language)

Unity3d (Game Engine) Blender.

Adobe Photoshop Adobe Illustrator

 STANDARD COMPLIANCE

Our system will follow the existing standards and regulations of the fast-growing game industry.

 HARDWARE LIMITATION

1 GHz Scorpion CPU processor Gb RAM

512 MB ROM internal storage

3D graphics card. Android

More helping material

  1. 2D endless runner Unity Android Project
  2. Functional Non Functional requirements of 2D endless runner Unity Android Project
  3. SRS Documentation of 2D endless runner Unity Android Project
  4. Use case diagram of 2D endless runner Unity Android Project
  5. Class diagram of 2D endless runner Unity Android Project
  6. Activity diagram of 2D endless runner Unity Android Project
  7. Sequence Diagram of 2D endless runner Unity Android Project
  8. Software Testing of 2D endless runner Unity Android Project
  9. PPT Presentation of 2D endless runner Unity Android Project
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