Test Case of whole Game
Mobile Game | Player Running Game | |
Check for background music | ||
and sound effects | ||
Music is ON | ||
Check for vibration effect if present | ||
User Interface | Check in Landscape/Portrait mode | |
Check for animation, movement of character, graphics, Zoom | ||
In/Out (all gestures) etc | ||
There should not be any clipping (cutted background) | ||
Test whether one object overlaps with another | ||
Verify if loading indicator is displayed wherever required | ||
Character should not move out of the screen/specified area | ||
Test for enable and disable images/icons/buttons etc | ||
Check for screen title | ||
Check for message title, message description, label (should be | ||
appropriate) | ||
Check scrolling | ||
Font displayed (color, size etc) | ||
Performance | Check the loading time of a game | |
Make sure that any action is not taking considerable time, game | ||
flow should be fast | ||
Score | score calculation | |
Time Out | Check for level completion syncs with the score | |
Check for time out | ||
Do the actions when time-out yet to happen | ||
Pause | Check if game is paused when call received or multitasking or | |
sleep mode | ||
Save Settings | Turnoff and ON device, check if settings are saved | |
Log out /On , check same | ||
User should not loose his game in above conditions | ||
13 |
For a opponent , there should be a notification that he has | ||
received a message | ||
Functionality | Check game area, game logic | |
play till out from the game | ||
Check for multi-tap action | ||
Menu options | ||
Memory leak | Check the game when device memory is low | |
Size | User won’t like if your game takes lot of device space, so keep | |
one eye on game file size | ||
Device , OS | Check in supported screen sizes and OS versions (basically | |
depend upon Client requirement) | ||
Depends on platform | Sometime we need to check as per OS guidelines as well. | |
If music player running and we start installing any game app, | ||
music player should pauses without prompting for the user | ||
permission. | ||
Music playing during app | Steps for checking this: | |
launch | 1. Play a music file. | |
2. Launch the application. | ||
3. Verify that while the application loads, it does not pause, | ||
resume or stop the actively playing music. | ||
Game | Exit the game |
More helping material of PLAYER RUNNING GAME PROJECT IN ANDROID
- SRD Document of PLAYER RUNNING GAME PROJECT IN ANDROID
- Functional and non functional requirements of PLAYER RUNNING GAME
- Use case diagram of Running Game in Android
- Use case Description of Running Game in Android
- Class Diagram of PLAYER RUNNING GAME PROJECT IN ANDROID
- Sequence Diagram of PLAYER RUNNING GAME PROJECT IN ANDROID
- Software Testing of PLAYER RUNNING GAME PROJECT IN ANDROID
- Download Source Code of PLAYER RUNNING GAME ANDROID PROJECT