| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | #include <iostream> #include <vector> #include <conio.h> #include <windows.h> const int WIDTH = 20; const int HEIGHT = 10; class Game { private:     std::vector<std::vector<char>> screen;     int playerX, playerY;     bool gameOver; public:     Game() : playerX(WIDTH / 2), playerY(HEIGHT - 1), gameOver(false) {         screen.resize(HEIGHT, std::vector<char>(WIDTH, ' '));         screen[playerY][playerX] = '^';     }     void draw() {         system("cls"); // Clear screen         for (const auto& row : screen) {             for (const auto& cell : row) {                 std::cout << cell;             }             std::cout << std::endl;         }     }     void input() {         if (_kbhit()) {             char current = _getch();             if (current == 'a' && playerX > 0) {                 screen[playerY][playerX] = ' ';                 playerX--;                 screen[playerY][playerX] = '^';             } else if (current == 'd' && playerX < WIDTH - 1) {                 screen[playerY][playerX] = ' ';                 playerX++;                 screen[playerY][playerX] = '^';             } else if (current == 'q') {                 gameOver = true;             }         }     }     void logic() {         // Game logic would go here, such as moving enemies or detecting collisions.         // For simplicity, this example doesn't include advanced logic.     }     void run() {         while (!gameOver) {             draw();             input();             logic();             Sleep(100); // Sleep for a short period to control game speed         }     } }; int main() {     Game game;     game.run();     return 0; } | 
Explanation
- Class Definition:
- Gameclass manages the game state.
- screenis a 2D vector representing the game screen.
- playerXand- playerYstore the player’s position.
- gameOveris a flag to indicate if the game should end.
 
- Constructor:
- Initializes the screen with spaces and places the player at the bottom center of the screen.
 
- Member Functions:
- draw(): Clears the screen and then prints the current state of the screen.
- input(): Checks for user input using- _kbhit()and- _getch()from- conio.h. Moves the player left or right based on user input or ends the game if ‘q’ is pressed.
- logic(): Placeholder for game logic (e.g., enemy movement, collision detection). Currently, it’s empty for simplicity.
 
- Run Loop (run()):- Continuously updates the game by calling draw(),input(), andlogic().
- Uses Sleep(100)to slow down the loop, controlling the game’s frame rate.
 
- Continuously updates the game by calling 
- Main Function:
- Creates a Gameobject and starts the game loop by callingrun().
 
- Creates a 
