C++ Projects

C++ Projects Inventory

Simulation of File Allocation Methods Gaming Project in C++

Explanation Class FileSystem: Purpose: Simulates a file system with different file allocation methods. Attributes: blocks: Vector indicating the status of each block (allocated or free). Methods: allocateContiguous(int fileSize, int& startBlock): Allocates contiguous blocks for a file, if possible, and sets the start block. allocateLinked(const std::vector<int>& fileBlocks, std::vector<int>& fileTable): Allocates blocks for a file using …

Simulation of File Allocation Methods Gaming Project in C++ Read More »

Simulation of Error Detection and Correction Gaming Project in C++

Explanation Function encodeHamming: Purpose: Encodes 4-bit data using the Hamming(7,4) code. Process: Sets the data bits in their positions. Calculates the parity bits (p1, p2, p3) and sets them accordingly. Returns the encoded 7-bit data. Function decodeHamming: Purpose: Decodes the 7-bit Hamming code and detects/corrects errors. Process: Calculates parity bits from the received data. …

Simulation of Error Detection and Correction Gaming Project in C++ Read More »

Simulation of Epidemic Spread Gaming Project in C++

Explanation Class EpidemicModel: Purpose: Simulates the spread of an epidemic over time. Attributes: susceptible: Number of susceptible individuals. infected: Number of infected individuals. recovered: Number of recovered individuals. infectionRate: Rate at which susceptible individuals get infected by contact with infected individuals. recoveryRate: Rate at which infected individuals recover. timeStep: Time interval for each simulation …

Simulation of Epidemic Spread Gaming Project in C++ Read More »

Simulation of Employee Performance Gaming Project in C++

Explanation Class Employee: Purpose: Represents an employee and their performance evaluation. Attributes: name: Name of the employee. performanceScores: Vector storing performance scores for various criteria. Methods: getName(): Returns the employee’s name. getAverageScore(): Calculates and returns the average performance score based on the criteria scores. Main Function: Setup: Initializes a list of employees. Input: Prompts …

Simulation of Employee Performance Gaming Project in C++ Read More »

Simulation of Elevator System Gaming Project in C++

Explanation Class Elevator: Purpose: Simulates an elevator system handling floor requests. Attributes: currentFloor: The current floor of the elevator. numFloors: Total number of floors in the building. requests: Queue of requested floors. Methods: request(int floor): Adds a floor request to the queue if the floor is valid and different from the current floor. operate(): …

Simulation of Elevator System Gaming Project in C++ Read More »

Simulation of Edge Computing Gaming Project in C++

Explanation Class Task: Purpose: Represents a task with an ID and a data size. Attributes: id: Identifier for the task. dataSize: Size of the task’s data. isCompleted: Status of whether the task has been completed. Methods: getId(), getDataSize(): Accessors for task attributes. isTaskCompleted(): Checks if the task is completed. markAsCompleted(): Marks the task as …

Simulation of Edge Computing Gaming Project in C++ Read More »

Simulation of Predator-Prey Model Gaming Project in C++

Explanation Class PredatorPreyModel: Purpose: Simulates the dynamics of predator and prey populations using the Lotka-Volterra equations. Attributes: prey: Current population of prey. predator: Current population of predators. preyBirthRate: Birth rate of prey. predatorDeathRate: Death rate of predators. predationRate: Rate at which predators kill prey. reproductionRate: Rate at which predators reproduce based on prey. timeStep: …

Simulation of Predator-Prey Model Gaming Project in C++ Read More »

Simulation of Predictive Analytics Gaming Project in C++

Explanation Function mean(const std::vector<double>& data): Purpose: Computes the mean of a dataset. Implementation: Uses std::accumulate to sum the data and divides by the number of elements. Function linearRegression(const std::vector<double>& x, const std::vector<double>& y, double& slope, double& intercept): Purpose: Calculates the slope and intercept of the linear regression line. Parameters: x: Vector of independent variable …

Simulation of Predictive Analytics Gaming Project in C++ Read More »

Simulation of Project in C++ Management Gaming Project in C++

Explanation Class Task: Purpose: Represents a single task within a project. Attributes: name: Name of the task. assignedTo: Person responsible for the task. priority: Priority level of the task (e.g., 1-10). isComplete: Status indicating whether the task is complete. Methods: markComplete(): Marks the task as complete. print(): Prints task details in a formatted manner. …

Simulation of Project in C++ Management Gaming Project in C++ Read More »

Simulation of Project in C++ile Motion Gaming Project in C++

Explanation Constants: GRAVITY: The acceleration due to gravity (9.81 m/s²). Function simulateProjectile(double velocity, double angle, double timeStep, int numSteps): Purpose: Simulates the trajectory of a projectile. Parameters: velocity: Initial velocity of the projectile (m/s). angle: Launch angle of the projectile (degrees). timeStep: Time interval between each step of the simulation (s). numSteps: Number of …

Simulation of Project in C++ile Motion Gaming Project in C++ Read More »

Scroll to Top