Simulation of Newton’s Cradle Gaming Project in C++

Explanation

  1. Class Definition (NewtonsCradleSimulator):
    • Private Members:
      • gravity: Acceleration due to gravity.
      • damping: Damping factor to simulate energy loss due to friction.
      • mass: Mass of each ball (not used in calculations but could be for future improvements).
      • length: Length of the string of each ball.
      • angle: Initial angle of the balls from the vertical.
      • angularVelocity: Initial angular velocity of the balls.
      • balls: A vector of Ball structs to keep track of the angle and angular velocity of each ball.
  2. Constructor:
    • Initializes the simulation parameters and creates a list of balls with the specified initial conditions.
  3. simulate Method:
    • Simulates the motion of the cradle over time.
    • Calls updateMotion to compute the new state of the balls.
    • Prints the state of each ball at each time step using printState.
  4. updateMotion Method:
    • Updates the angle and angular velocity of each ball based on the equations of motion for a pendulum, including gravity and damping effects.
  5. printState Method:
    • Outputs the current time and the angle of each ball to the console.
  6. main Function:
    • Collects user input for simulation parameters.
    • Creates an instance of NewtonsCradleSimulator with the input parameters.
    • Runs the simulation and outputs the results.

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