Simulation of TCP/IP Protocol Gaming Project in C++

Client cpp

Explanation

Server (server.cpp):

  1. Socket Creation:
    • socket(AF_INET, SOCK_STREAM, 0): Creates a TCP socket.
    • AF_INET: Address family for IPv4.
    • SOCK_STREAM: Specifies a TCP socket.
  2. Bind Socket:
    • bind(): Binds the socket to the specified address and port.
  3. Listen and Accept:
    • listen(): Marks the socket as passive and ready to accept incoming connections.
    • accept(): Waits for an incoming connection and accepts it.
  4. Read Data:
    • read(): Reads data from the socket into a buffer.
  5. Close Socket:
    • close(): Closes the socket connections.

Client (client.cpp):

  1. Socket Creation:
    • socket(AF_INET, SOCK_STREAM, 0): Creates a TCP socket.
  2. Server Address:
    • inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr): Converts IP address to binary form.
  3. Connect to Server:
    • connect(): Connects the client socket to the server’s address.
  4. Send Data:
    • send(): Sends a message to the server.
  5. Close Socket:
    • close(): Closes the socket connection.

Usage

  • Compile:
    • Compile the server: g++ -o server server.cpp
    • Compile the client: g++ -o client client.cpp
  • Run:
    • Start the server: ./server
    • Run the client: ./client

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