C++ Projects

C++ Projects Inventory

Simulation of Genetic Drift Gaming Project in C++

Explanation Class Definition (Population): Private Members: alleles: A vector storing the alleles in the population (‘A’ or ‘B’). Public Methods: Population(): Constructor initializes the population with INITIAL_A ‘A’ alleles and INITIAL_B ‘B’ alleles. Shuffles the alleles to randomize their order. void simulateGeneration(): Simulates genetic drift by randomly selecting alleles to form the new generation. …

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Simulation of Game Theory Strategies Gaming Project in C++

Explanation Class Definitions: Player Class: Private Members: name: The name of the player. choice: The choice made by the player (COOPERATE or DEFECT). score: The score accumulated by the player. Public Methods: Player(std::string name): Constructor initializes the player with a name. void makeChoice(Choice choice): Sets the player’s choice. Choice getChoice() const: Retrieves the player’s …

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Simulation of Fluid Dynamics Gaming Project in C++

Explanation Class Definition (FluidDynamics): Private Members: grid: 2D vector representing the current state of the fluid on the grid. newGrid: 2D vector for storing the next state of the fluid after each simulation step. Public Methods: FluidDynamics(): Constructor initializes the grid and newGrid with zeros. void setInitialCondition(int x, int y, double value): Sets the …

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Simulation of Firework Animation Gaming Project in C++

Explanation Class Definition (Firework): Private Members: x and y: Coordinates for the firework’s launch position. exploded: A boolean flag indicating whether the firework has exploded. Public Methods: Firework(int x, int y): Constructor to initialize the launch position. void launch(): Simulates the ascent of the firework and triggers the explosion. Calls printFrame to show the …

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Simulation of Mars Rover Movement Gaming Project in C++

Explanation Class Definition (MarsRover): Private Members: x and y: Coordinates of the rover on a 2D grid. direction: The direction the rover is facing (N for North, E for East, S for South, W for West). Public Methods: MarsRover(int x, int y, char direction): Constructor to initialize the rover’s position and direction. void move(const …

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Simulation of File Compression Algorithms Gaming Project in C++

Explanation Class Definition (RunLengthEncoder): Public Methods: compress(const std::string& input): Compresses the input string using Run-Length Encoding (RLE). Iterates through the string, counting consecutive occurrences of each character. Constructs a compressed string in the format: character followed by the count. Returns the compressed string. decompress(const std::string& compressed): Decompresses a string that was compressed using RLE. …

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Simulation of Financial Management Gaming Project in C++

Explanation Class Definition: Transaction Class: Represents a financial transaction with type (DEPOSIT or WITHDRAWAL) and amount. Constructor: Initializes the type and amount of the transaction. Getters: Retrieve the type and amount of the transaction. FinancialManager Class: Manages account balance and records transactions. Private Members: balance: Current balance of the account. transactions: Vector storing all …

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Simulation of Memory Allocation Algorithms Gaming Project in C++

Explanation Class Definition (MemoryAllocator): Private Members: totalSize: Total size of the memory. memory: A vector of booleans representing memory blocks; true for allocated and false for free. Public Methods: allocateFirstFit(int size): Allocates a contiguous block of memory of the given size using the First Fit algorithm. Searches for the first block of sufficient size …

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Simulation of Multiplexing and Demultiplexing Gaming Project in C++

Explanation Class Definitions: Multiplexer: Simulates the multiplexing of data from multiple input queues into a single output queue. Private Members: inputQueues: A vector of queues where data is added for multiplexing. outputQueue: A single queue where data from all input queues is combined. Public Methods: addData(int inputIndex, int data): Adds data to a specific …

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Simulation of Natural Language Processing Gaming Project in C++

Explanation Class Definition (SimpleNLP): Private Members: wordFrequency: A std::map to store the frequency of each word in the text. processText Method: Takes a string of text as input and processes it to count the frequency of each word. Uses std::istringstream to tokenize the input text. Removes punctuation from each word and converts it to …

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