Simulation of Firework Animation Gaming Project in C++

Explanation

  1. Class Definition (Firework):
    • Private Members:
      • x and y: Coordinates for the firework’s launch position.
      • exploded: A boolean flag indicating whether the firework has exploded.
    • Public Methods:
      • Firework(int x, int y): Constructor to initialize the launch position.
      • void launch(): Simulates the ascent of the firework and triggers the explosion.
        • Calls printFrame to show the firework moving upwards.
        • Pauses for a short duration between frames using std::this_thread::sleep_for.
        • Calls explode when the ascent is completed.
      • void explode(): Simulates the explosion effect by creating a visual effect of expanding stars.
        • Calls printExplosionFrame to show the expanding effect.
        • Pauses between frames for the explosion effect.
    • Private Methods:
      • void printFrame(int x, int y) const: Clears the console and prints the firework’s position.
        • Uses system("clear") for Linux/Mac or system("cls") for Windows (comment/uncomment based on OS).
      • void printExplosionFrame(int x, int y, int radius) const: Prints the explosion effect by expanding the radius of stars.
        • Clears the console and prints stars in a radius pattern.
  2. main Function:
    • Prompts the user for the firework’s launch position.
    • Creates a Firework object with the specified position.
    • Calls launch to simulate the firework’s ascent and explosion.

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