Simulation of Human Resource Management Gaming Project in C++
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#include <iostream> #include <vector> #include <string> #include <algorithm> class Employee { public: Employee(std::string name, int performance) : name(name), performance(performance) {} std::string getName() const { return name; } int getPerformance() const { return performance; } void setPerformance(int newPerformance) { performance = newPerformance; } private: std::string name; int performance; }; class HRSystem { public: void addEmployee(const Employee& employee) { employees.push_back(employee); } void evaluatePerformance() { for (auto& employee : employees) { int newPerformance = employee.getPerformance() + (std::rand() % 21 - 10); // Random change between -10 and +10 employee.setPerformance(std::clamp(newPerformance, 0, 100)); // Ensure performance is between 0 and 100 } } void printEmployees() const { for (const auto& employee : employees) { std::cout << "Name: " << employee.getName() << ", Performance: " << employee.getPerformance() << '\n'; } } private: std::vector<Employee> employees; }; int main() { std::srand(static_cast<unsigned>(std::time(0))); HRSystem hr; // Adding employees hr.addEmployee(Employee("Alice", 80)); hr.addEmployee(Employee("Bob", 70)); hr.addEmployee(Employee("Charlie", 90)); std::cout << "Initial employee performance:\n"; hr.printEmployees(); int months = 6; for (int i = 0; i < months; ++i) { hr.evaluatePerformance(); std::cout << "\nPerformance after month " << (i + 1) << ":\n"; hr.printEmployees(); } return 0; } |
Explanation Class Definitions: Employee Class: Private Members: name: The name of the employee. performance: The performance rating of the employee (0 to 100). Public Methods: Employee(std::string name, int performance): Constructor initializes the employee’s name and performance rating. std::string getName() const: Returns the employee’s name. int getPerformance() const: Returns the employee’s performance rating. void setPerformance(int …
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